Virtual Event Platforms Industry Research Report 2023

Report ID
38356
Publisher
Published Date
08-Aug
Delivery Format
PDF
No of Report Page
108
Editor's Rating
US $2,950.00
US $4,425.00
US $5,900.00
  • Report Details
    This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms.
    The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
    The report will help the Virtual Event Platforms companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
    Key Companies & Market Share Insights
    In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
        InEvent
        Townscript
        Cvent
        Bevy Labs
        Hopin
        Influitive
        RainFocus
        Eventzilla
        Socio
        Brazen
        SpotMe
        Accelevents
        TOCCA
        Whova
        Boomset
        KitApps
        All In The Loop
        PheedLoop
        6Connex
        Airmeet
        HexaFair
        Intrado Corporation
        EventXtra
        Eventtia
        eZ-XPO
        Bizzabo
        AIDAIO Software Solutions
        Engagez
        Azavista
        Evenium
        vFairs
        Run The World
        Pathable
        ViewStub
        SCHED
        Remo.co
    Product Type Insights
    Global markets are presented by Virtual Event Platforms type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Virtual Event Platforms are procured by the companies.
    This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
    Virtual Event Platforms segment by Type
        Vitual Conference
        Vitual Job Fair
        Vitual Exhibition
    Application Insights
    This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
    This report also outlines the market trends of each segment and consumer behaviors impacting the Virtual Event Platforms market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Virtual Event Platforms market.
    Virtual Event Platforms Segment by Application
        Government
        Retail and eCommerce
        BFSI
        Telecom and IT
    Regional Outlook
    This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
    The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
        North America
            United States
            Canada
        Europe
            Germany
            France
            UK
            Italy
            Russia
            Nordic Countries
            Rest of Europe
        Asia-Pacific
            China
            Japan
            South Korea
            Southeast Asia
            India
            Australia
            Rest of Asia
        Latin America
            Mexico
            Brazil
            Rest of Latin America
        Middle East & Africa
            Turkey
            Saudi Arabia
            UAE
            Rest of MEA
    Key Drivers & Barriers
    High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
    COVID-19 and Russia-Ukraine War Influence Analysis
    The readers in the section will understand how the Virtual Event Platforms market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
    Reasons to Buy This Report
    This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
    This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities.
    This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
    This report stays updated with novel technology integration, features, and the latest developments in the market
    This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Virtual Event Platforms industry.
    This report helps stakeholders to gain insights into which regions to target globally
    This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms.
    This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
    Core Chapters
    Chapter 1: Research objectives, research methods, data sources, data cross-validation;
    Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
    Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
    Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
    Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
    Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
    Chapter 13: The main points and conclusions of the report.
    
  • Table Of Content
    1 Preface
        1.1 Scope of Report
        1.2 Reasons for Doing This Study
        1.3 Research Methodology
        1.4 Research Process
        1.5 Data Source
            1.5.1 Secondary Sources
            1.5.2 Primary Sources
    2 Market Overview
        2.1 Product Definition
        2.2 Virtual Event Platforms by Type
            2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
            1.2.2 Vitual Conference
            1.2.3 Vitual Job Fair
            1.2.4 Vitual Exhibition
        2.3 Virtual Event Platforms by Application
            2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
            2.3.2 Government
            2.3.3 Retail and eCommerce
            2.3.4 BFSI
            2.3.5 Telecom and IT
        2.4 Assumptions and Limitations
    3 Virtual Event Platforms Breakdown Data by Type
        3.1 Global Virtual Event Platforms Historic Market Size by Type (2018-2023)
        3.2 Global Virtual Event Platforms Forecasted Market Size by Type (2023-2028)
    4 Virtual Event Platforms Breakdown Data by Application
        4.1 Global Virtual Event Platforms Historic Market Size by Application (2018-2023)
        4.2 Global Virtual Event Platforms Forecasted Market Size by Application (2018-2023)
    5 Global Growth Trends
        5.1 Global Virtual Event Platforms Market Perspective (2018-2029)
        5.2 Global Virtual Event Platforms Growth Trends by Region
            5.2.1 Global Virtual Event Platforms Market Size by Region: 2018 VS 2022 VS 2029
            5.2.2 Virtual Event Platforms Historic Market Size by Region (2018-2023)
            5.2.3 Virtual Event Platforms Forecasted Market Size by Region (2024-2029)
        5.3 Virtual Event Platforms Market Dynamics
            5.3.1 Virtual Event Platforms Industry Trends
            5.3.2 Virtual Event Platforms Market Drivers
            5.3.3 Virtual Event Platforms Market Challenges
            5.3.4 Virtual Event Platforms Market Restraints
    6 Market Competitive Landscape by Players
        6.1 Global Top Virtual Event Platforms Players by Revenue
            6.1.1 Global Top Virtual Event Platforms Players by Revenue (2018-2023)
            6.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2018-2023)
        6.2 Global Virtual Event Platforms Industry Players Ranking, 2021 VS 2022 VS 2023
        6.3 Global Key Players of Virtual Event Platforms Head office and Area Served
        6.4 Global Virtual Event Platforms Players, Product Type & Application
        6.5 Global Virtual Event Platforms Players, Date of Enter into This Industry
        6.6 Global Virtual Event Platforms Market CR5 and HHI
        6.7 Global Players Mergers & Acquisition
    7 North America
        7.1 North America Virtual Event Platforms Market Size (2018-2029)
        7.2 North America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
        7.3 North America Virtual Event Platforms Market Size by Country (2018-2023)
        7.4 North America Virtual Event Platforms Market Size by Country (2024-2029)
        7.5 United States
        7.6 Canada
    8 Europe
        8.1 Europe Virtual Event Platforms Market Size (2018-2029)
        8.2 Europe Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
        8.3 Europe Virtual Event Platforms Market Size by Country (2018-2023)
        8.4 Europe Virtual Event Platforms Market Size by Country (2024-2029)
        7.4 Germany
        7.5 France
        7.6 U.K.
        7.7 Italy
        7.8 Russia
        7.9 Nordic Countries
    9 Asia-Pacific
        9.1 Asia-Pacific Virtual Event Platforms Market Size (2018-2029)
        9.2 Asia-Pacific Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
        9.3 Asia-Pacific Virtual Event Platforms Market Size by Country (2018-2023)
        9.4 Asia-Pacific Virtual Event Platforms Market Size by Country (2024-2029)
        8.4 China
        8.5 Japan
        8.6 South Korea
        8.7 Southeast Asia
        8.8 India
        8.9 Australia
    10 Latin America
        10.1 Latin America Virtual Event Platforms Market Size (2018-2029)
        10.2 Latin America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
        10.3 Latin America Virtual Event Platforms Market Size by Country (2018-2023)
        10.4 Latin America Virtual Event Platforms Market Size by Country (2024-2029)
        9.4 Mexico
        9.5 Brazil
    11 Middle East & Africa
        11.1 Middle East & Africa Virtual Event Platforms Market Size (2018-2029)
        11.2 Middle East & Africa Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029
        11.3 Middle East & Africa Virtual Event Platforms Market Size by Country (2018-2023)
        11.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2024-2029)
        10.4 Turkey
        10.5 Saudi Arabia
        10.6 UAE
    12 Players Profiled
        11.1 InEvent
            11.1.1 InEvent Company Detail
            11.1.2 InEvent Business Overview
            11.1.3 InEvent Virtual Event Platforms Introduction
            11.1.4 InEvent Revenue in Virtual Event Platforms Business (2017-2022)
            11.1.5 InEvent Recent Development
        11.2 Townscript
            11.2.1 Townscript Company Detail
            11.2.2 Townscript Business Overview
            11.2.3 Townscript Virtual Event Platforms Introduction
            11.2.4 Townscript Revenue in Virtual Event Platforms Business (2017-2022)
            11.2.5 Townscript Recent Development
        11.3 Cvent
            11.3.1 Cvent Company Detail
            11.3.2 Cvent Business Overview
            11.3.3 Cvent Virtual Event Platforms Introduction
            11.3.4 Cvent Revenue in Virtual Event Platforms Business (2017-2022)
            11.3.5 Cvent Recent Development
        11.4 Bevy Labs
            11.4.1 Bevy Labs Company Detail
            11.4.2 Bevy Labs Business Overview
            11.4.3 Bevy Labs Virtual Event Platforms Introduction
            11.4.4 Bevy Labs Revenue in Virtual Event Platforms Business (2017-2022)
            11.4.5 Bevy Labs Recent Development
        11.5 Hopin
            11.5.1 Hopin Company Detail
            11.5.2 Hopin Business Overview
            11.5.3 Hopin Virtual Event Platforms Introduction
            11.5.4 Hopin Revenue in Virtual Event Platforms Business (2017-2022)
            11.5.5 Hopin Recent Development
        11.6 Influitive
            11.6.1 Influitive Company Detail
            11.6.2 Influitive Business Overview
            11.6.3 Influitive Virtual Event Platforms Introduction
            11.6.4 Influitive Revenue in Virtual Event Platforms Business (2017-2022)
            11.6.5 Influitive Recent Development
        11.7 RainFocus
            11.7.1 RainFocus Company Detail
            11.7.2 RainFocus Business Overview
            11.7.3 RainFocus Virtual Event Platforms Introduction
            11.7.4 RainFocus Revenue in Virtual Event Platforms Business (2017-2022)
            11.7.5 RainFocus Recent Development
        11.8 Eventzilla
            11.8.1 Eventzilla Company Detail
            11.8.2 Eventzilla Business Overview
            11.8.3 Eventzilla Virtual Event Platforms Introduction
            11.8.4 Eventzilla Revenue in Virtual Event Platforms Business (2017-2022)
            11.8.5 Eventzilla Recent Development
        11.9 Socio
            11.9.1 Socio Company Detail
            11.9.2 Socio Business Overview
            11.9.3 Socio Virtual Event Platforms Introduction
            11.9.4 Socio Revenue in Virtual Event Platforms Business (2017-2022)
            11.9.5 Socio Recent Development
        11.10 Brazen
            11.10.1 Brazen Company Detail
            11.10.2 Brazen Business Overview
            11.10.3 Brazen Virtual Event Platforms Introduction
            11.10.4 Brazen Revenue in Virtual Event Platforms Business (2017-2022)
            11.10.5 Brazen Recent Development
        11.11 SpotMe
            11.11.1 SpotMe Company Detail
            11.11.2 SpotMe Business Overview
            11.11.3 SpotMe Virtual Event Platforms Introduction
            11.11.4 SpotMe Revenue in Virtual Event Platforms Business (2017-2022)
            11.11.5 SpotMe Recent Development
        11.12 Accelevents
            11.12.1 Accelevents Company Detail
            11.12.2 Accelevents Business Overview
            11.12.3 Accelevents Virtual Event Platforms Introduction
            11.12.4 Accelevents Revenue in Virtual Event Platforms Business (2017-2022)
            11.12.5 Accelevents Recent Development
        11.13 TOCCA
            11.13.1 TOCCA Company Detail
            11.13.2 TOCCA Business Overview
            11.13.3 TOCCA Virtual Event Platforms Introduction
            11.13.4 TOCCA Revenue in Virtual Event Platforms Business (2017-2022)
            11.13.5 TOCCA Recent Development
        11.14 Whova
            11.14.1 Whova Company Detail
            11.14.2 Whova Business Overview
            11.14.3 Whova Virtual Event Platforms Introduction
            11.14.4 Whova Revenue in Virtual Event Platforms Business (2017-2022)
            11.14.5 Whova Recent Development
        11.15 Boomset
            11.15.1 Boomset Company Detail
            11.15.2 Boomset Business Overview
            11.15.3 Boomset Virtual Event Platforms Introduction
            11.15.4 Boomset Revenue in Virtual Event Platforms Business (2017-2022)
            11.15.5 Boomset Recent Development
        11.16 KitApps
            11.16.1 KitApps Company Detail
            11.16.2 KitApps Business Overview
            11.16.3 KitApps Virtual Event Platforms Introduction
            11.16.4 KitApps Revenue in Virtual Event Platforms Business (2017-2022)
            11.16.5 KitApps Recent Development
        11.17 All In The Loop
            11.17.1 All In The Loop Company Detail
            11.17.2 All In The Loop Business Overview
            11.17.3 All In The Loop Virtual Event Platforms Introduction
            11.17.4 All In The Loop Revenue in Virtual Event Platforms Business (2017-2022)
            11.17.5 All In The Loop Recent Development
        11.18 PheedLoop
            11.18.1 PheedLoop Company Detail
            11.18.2 PheedLoop Business Overview
            11.18.3 PheedLoop Virtual Event Platforms Introduction
            11.18.4 PheedLoop Revenue in Virtual Event Platforms Business (2017-2022)
            11.18.5 PheedLoop Recent Development
        11.19 6Connex
            11.19.1 6Connex Company Detail
            11.19.2 6Connex Business Overview
            11.19.3 6Connex Virtual Event Platforms Introduction
            11.19.4 6Connex Revenue in Virtual Event Platforms Business (2017-2022)
            11.19.5 6Connex Recent Development
        11.20 Airmeet
            11.20.1 Airmeet Company Detail
            11.20.2 Airmeet Business Overview
            11.20.3 Airmeet Virtual Event Platforms Introduction
            11.20.4 Airmeet Revenue in Virtual Event Platforms Business (2017-2022)
            11.20.5 Airmeet Recent Development
        11.21 HexaFair
            11.21.1 HexaFair Company Detail
            11.21.2 HexaFair Business Overview
            11.21.3 HexaFair Virtual Event Platforms Introduction
            11.21.4 HexaFair Revenue in Virtual Event Platforms Business (2017-2022)
            11.21.5 HexaFair Recent Development
        11.22 Intrado Corporation
            11.22.1 Intrado Corporation Company Detail
            11.22.2 Intrado Corporation Business Overview
            11.22.3 Intrado Corporation Virtual Event Platforms Introduction
            11.22.4 Intrado Corporation Revenue in Virtual Event Platforms Business (2017-2022)
            11.22.5 Intrado Corporation Recent Development
        11.23 EventXtra
            11.23.1 EventXtra Company Detail
            11.23.2 EventXtra Business Overview
            11.23.3 EventXtra Virtual Event Platforms Introduction
            11.23.4 EventXtra Revenue in Virtual Event Platforms Business (2017-2022)
            11.23.5 EventXtra Recent Development
        11.24 Eventtia
            11.24.1 Eventtia Company Detail
            11.24.2 Eventtia Business Overview
            11.24.3 Eventtia Virtual Event Platforms Introduction
            11.24.4 Eventtia Revenue in Virtual Event Platforms Business (2017-2022)
            11.24.5 Eventtia Recent Development
        11.25 eZ-XPO
            11.25.1 eZ-XPO Company Detail
            11.25.2 eZ-XPO Business Overview
            11.25.3 eZ-XPO Virtual Event Platforms Introduction
            11.25.4 eZ-XPO Revenue in Virtual Event Platforms Business (2017-2022)
            11.25.5 eZ-XPO Recent Development
        11.26 Bizzabo
            11.26.1 Bizzabo Company Detail
            11.26.2 Bizzabo Business Overview
            11.26.3 Bizzabo Virtual Event Platforms Introduction
            11.26.4 Bizzabo Revenue in Virtual Event Platforms Business (2017-2022)
            11.26.5 Bizzabo Recent Development
        11.27 AIDAIO Software Solutions
            11.27.1 AIDAIO Software Solutions Company Detail
            11.27.2 AIDAIO Software Solutions Business Overview
            11.27.3 AIDAIO Software Solutions Virtual Event Platforms Introduction
            11.27.4 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2017-2022)
            11.27.5 AIDAIO Software Solutions Recent Development
        11.28 Engagez
            11.28.1 Engagez Company Detail
            11.28.2 Engagez Business Overview
            11.28.3 Engagez Virtual Event Platforms Introduction
            11.28.4 Engagez Revenue in Virtual Event Platforms Business (2017-2022)
            11.28.5 Engagez Recent Development
        11.29 Azavista
            11.29.1 Azavista Company Detail
            11.29.2 Azavista Business Overview
            11.29.3 Azavista Virtual Event Platforms Introduction
            11.29.4 Azavista Revenue in Virtual Event Platforms Business (2017-2022)
            11.29.5 Azavista Recent Development
        11.30 Evenium
            11.30.1 Evenium Company Detail
            11.30.2 Evenium Business Overview
            11.30.3 Evenium Virtual Event Platforms Introduction
            11.30.4 Evenium Revenue in Virtual Event Platforms Business (2017-2022)
            11.30.5 Evenium Recent Development
        11.31 vFairs
            11.31.1 vFairs Company Detail
            11.31.2 vFairs Business Overview
            11.31.3 vFairs Virtual Event Platforms Introduction
            11.31.4 vFairs Revenue in Virtual Event Platforms Business (2017-2022)
            11.31.5 vFairs Recent Development
        11.32 Run The World
            11.32.1 Run The World Company Detail
            11.32.2 Run The World Business Overview
            11.32.3 Run The World Virtual Event Platforms Introduction
            11.32.4 Run The World Revenue in Virtual Event Platforms Business (2017-2022)
            11.32.5 Run The World Recent Development
        11.33 Pathable
            11.33.1 Pathable Company Detail
            11.33.2 Pathable Business Overview
            11.33.3 Pathable Virtual Event Platforms Introduction
            11.33.4 Pathable Revenue in Virtual Event Platforms Business (2017-2022)
            11.33.5 Pathable Recent Development
        11.34 ViewStub
            11.34.1 ViewStub Company Detail
            11.34.2 ViewStub Business Overview
            11.34.3 ViewStub Virtual Event Platforms Introduction
            11.34.4 ViewStub Revenue in Virtual Event Platforms Business (2017-2022)
            11.34.5 ViewStub Recent Development
        11.35 SCHED
            11.35.1 SCHED Company Detail
            11.35.2 SCHED Business Overview
            11.35.3 SCHED Virtual Event Platforms Introduction
            11.35.4 SCHED Revenue in Virtual Event Platforms Business (2017-2022)
            11.35.5 SCHED Recent Development
        11.36 Remo.co
            11.36.1 Remo.co Company Detail
            11.36.2 Remo.co Business Overview
            11.36.3 Remo.co Virtual Event Platforms Introduction
            11.36.4 Remo.co Revenue in Virtual Event Platforms Business (2017-2022)
            11.36.5 Remo.co Recent Development
    13 Report Conclusion
    14 Disclaimer
    
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