MOBA Computer Games Market, Global Outlook and Forecast 2023-2029

Report ID
36791
Publisher
Market Monitor Global
Published Date
17-Oct
Delivery Format
PDF
No of Report Page
65
Editor's Rating
US $3,250.00
US $4,225.00
US $4,875.00
  • Report Details
    This research report provides a comprehensive analysis of the MOBA Computer Games market, focusing on the current trends, market dynamics, and future prospects. The report explores the global MOBA Computer Games market, including major regions such as North America, Europe, Asia-Pacific, and emerging markets. It also examines key factors driving the growth of MOBA Computer Games, challenges faced by the industry, and potential opportunities for market players.
    The global MOBA Computer Games market has witnessed rapid growth in recent years, driven by increasing environmental concerns, government incentives, and advancements in technology. The MOBA Computer Games market presents opportunities for various stakeholders, including Esports, Personal Entertainment. Collaboration between the private sector and governments can accelerate the development of supportive policies, research and development efforts, and investment in MOBA Computer Games market. Additionally, the growing consumer demand present avenues for market expansion.
    The global MOBA Computer Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    Key Features:
    The research report on the MOBA Computer Games market includes several key features to provide comprehensive insights and facilitate decision-making for stakeholders.
    Executive Summary: The report provides overview of the key findings, market trends, and major insights of the MOBA Computer Games market.
    Market Overview: The report provides a comprehensive overview of the MOBA Computer Games market, including its definition, historical development, and current market size. It covers market segmentation by Type (e.g., Single-Player Battle MOBA, Multiplayer Battle MOBA), region, and application, highlighting the key drivers, challenges, and opportunities within each segment.
    Market Dynamics: The report analyses the market dynamics driving the growth and development of the MOBA Computer Games market. The report includes an assessment of government policies and regulations, technological advancements, consumer trends and preferences, infrastructure development, and industry collaborations. This analysis helps stakeholders understand the factors influencing the MOBA Computer Games market's trajectory.
    Competitive Landscape: The report provides an in-depth analysis of the competitive landscape within the MOBA Computer Games market. It includes profiles of major market players, their market share, strategies, product portfolios, and recent developments. 
    Market Segmentation and Forecast: The report segment the MOBA Computer Games market based on various parameters, such as by Type, region, and by Application. It provides market size and growth forecasts for each segment, supported by quantitative data and analysis. This helps stakeholders identify growth opportunities and make informed investment decisions.
    Technological Trends: The report should highlight the key technological trends shaping the MOBA Computer Games market, such as advancements in Type One technology and emerging substitutes. It analyses the impact of these trends on market growth, adoption rates, and consumer preferences.
    Market Challenges and Opportunities: The report identify and analyses the major challenges faced by the MOBA Computer Games market, such as technical bottleneck, cost limitations, and high entry barrier. It also highlights the opportunities for market growth, such as government incentives, emerging markets, and collaborations between stakeholders.
    Regulatory and Policy Analysis: The report should assess the regulatory and policy landscape for MOBA Computer Games, including government incentives, emission standards, and infrastructure development plans. It should analyse the impact of these policies on market growth and provide insights into future regulatory developments.
    Recommendations and Conclusion: The report conclude with actionable recommendations for stakeholders, such as Application One Consumer, policymakers, investors, and infrastructure providers. These recommendations should be based on the research findings and address key challenges and opportunities within the MOBA Computer Games market.
    Supporting Data and Appendices: The report include supporting data, charts, and graphs to substantiate the analysis and findings. It also includes appendices with additional detailed information, such as data sources, survey questionnaires, and detailed market forecasts.
    Market Segmentation
    MOBA Computer Games market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
    Market segment by Type
        Single-Player Battle MOBA
        Multiplayer Battle MOBA
    Market segment by Application
        Esports
        Personal Entertainment
    Global MOBA Computer Games Market Segment Percentages, By Region and Country, 2022 (%)
        North America
            US
            Canada
            Mexico
        Europe
            Germany
            France
            U.K.
            Italy
            Russia
            Nordic Countries
            Benelux
            Rest of Europe
        Asia
            China
            Japan
            South Korea
            Southeast Asia
            India
            Rest of Asia
        South America
            Brazil
            Argentina
            Rest of South America
        Middle East & Africa
            Turkey
            Israel
            Saudi Arabia
            UAE
            Rest of Middle East & Africa
    Major players covered
        Riot Games
        Valve Corporation
        Blizzard Entertainment
        Hi-Rez Studios
        Tencent Games
    Outline of Major Chapters:
    Chapter 1: Introduces the definition of MOBA Computer Games, market overview.
    Chapter 2: Global MOBA Computer Games market size in revenue.
    Chapter 3: Detailed analysis of MOBA Computer Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
    Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 6: Sales of MOBA Computer Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
    Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
    Chapter 8: The main points and conclusions of the report.
    
  • Table Of Content
    1 Introduction to Research & Analysis Reports
        1.1 MOBA Computer Games Market Definition
        1.2 Market Segments
            1.2.1 Market by Type
            1.2.2 Market by Application
        1.3 Global MOBA Computer Games Market Overview
        1.4 Features & Benefits of This Report
        1.5 Methodology & Sources of Information
            1.5.1 Research Methodology
            1.5.2 Research Process
            1.5.3 Base Year
            1.5.4 Report Assumptions & Caveats
    2 Global MOBA Computer Games Overall Market Size
        2.1 Global MOBA Computer Games Market Size: 2022 VS 2029
        2.2 Global MOBA Computer Games Market Size, Prospects & Forecasts: 2018-2029
        2.3 Key Market Trends, Opportunity, Drivers and Restraints
            2.3.1 Market Opportunities & Trends
            2.3.2 Market Drivers
            2.3.3 Market Restraints
    3 Company Landscape
        3.1 Top MOBA Computer Games Players in Global Market
        3.2 Top Global MOBA Computer Games Companies Ranked by Revenue
        3.3 Global MOBA Computer Games Revenue by Companies
        3.4 Top 3 and Top 5 MOBA Computer Games Companies in Global Market, by Revenue in 2022
        3.5 Global Companies MOBA Computer Games Product Type
        3.6 Tier 1, Tier 2 and Tier 3 MOBA Computer Games Players in Global Market
            3.6.1 List of Global Tier 1 MOBA Computer Games Companies
            3.6.2 List of Global Tier 2 and Tier 3 MOBA Computer Games Companies
    4 Market Sights by Product
        4.1 Overview
            4.1.1 By Type - Global MOBA Computer Games Market Size Markets, 2022 & 2029
            4.1.2 Single-Player Battle MOBA
            4.1.3 Multiplayer Battle MOBA
        4.2 By Type - Global MOBA Computer Games Revenue & Forecasts
            4.2.1 By Type - Global MOBA Computer Games Revenue, 2018-2023
            4.2.2 By Type - Global MOBA Computer Games Revenue, 2024-2029
            4.2.3 By Type - Global MOBA Computer Games Revenue Market Share, 2018-2029
    5 Sights by Application
        5.1 Overview
            5.1.1 By Application - Global MOBA Computer Games Market Size, 2022 & 2029
            5.1.2 Esports
            5.1.3 Personal Entertainment
        5.2 By Application - Global MOBA Computer Games Revenue & Forecasts
            5.2.1 By Application - Global MOBA Computer Games Revenue, 2018-2023
            5.2.2 By Application - Global MOBA Computer Games Revenue, 2024-2029
            5.2.3 By Application - Global MOBA Computer Games Revenue Market Share, 2018-2029
    6 Sights by Region
        6.1 By Region - Global MOBA Computer Games Market Size, 2022 & 2029
        6.2 By Region - Global MOBA Computer Games Revenue & Forecasts
            6.2.1 By Region - Global MOBA Computer Games Revenue, 2018-2023
            6.2.2 By Region - Global MOBA Computer Games Revenue, 2024-2029
            6.2.3 By Region - Global MOBA Computer Games Revenue Market Share, 2018-2029
        6.3 North America
            6.3.1 By Country - North America MOBA Computer Games Revenue, 2018-2029
            6.3.2 US MOBA Computer Games Market Size, 2018-2029
            6.3.3 Canada MOBA Computer Games Market Size, 2018-2029
            6.3.4 Mexico MOBA Computer Games Market Size, 2018-2029
        6.4 Europe
            6.4.1 By Country - Europe MOBA Computer Games Revenue, 2018-2029
            6.4.2 Germany MOBA Computer Games Market Size, 2018-2029
            6.4.3 France MOBA Computer Games Market Size, 2018-2029
            6.4.4 U.K. MOBA Computer Games Market Size, 2018-2029
            6.4.5 Italy MOBA Computer Games Market Size, 2018-2029
            6.4.6 Russia MOBA Computer Games Market Size, 2018-2029
            6.4.7 Nordic Countries MOBA Computer Games Market Size, 2018-2029
            6.4.8 Benelux MOBA Computer Games Market Size, 2018-2029
        6.5 Asia
            6.5.1 By Region - Asia MOBA Computer Games Revenue, 2018-2029
            6.5.2 China MOBA Computer Games Market Size, 2018-2029
            6.5.3 Japan MOBA Computer Games Market Size, 2018-2029
            6.5.4 South Korea MOBA Computer Games Market Size, 2018-2029
            6.5.5 Southeast Asia MOBA Computer Games Market Size, 2018-2029
            6.5.6 India MOBA Computer Games Market Size, 2018-2029
        6.6 South America
            6.6.1 By Country - South America MOBA Computer Games Revenue, 2018-2029
            6.6.2 Brazil MOBA Computer Games Market Size, 2018-2029
            6.6.3 Argentina MOBA Computer Games Market Size, 2018-2029
        6.7 Middle East & Africa
            6.7.1 By Country - Middle East & Africa MOBA Computer Games Revenue, 2018-2029
            6.7.2 Turkey MOBA Computer Games Market Size, 2018-2029
            6.7.3 Israel MOBA Computer Games Market Size, 2018-2029
            6.7.4 Saudi Arabia MOBA Computer Games Market Size, 2018-2029
            6.7.5 UAE MOBA Computer Games Market Size, 2018-2029
    7 MOBA Computer Games Companies Profiles
        7.1 Riot Games
            7.1.1 Riot Games Company Summary
            7.1.2 Riot Games Business Overview
            7.1.3 Riot Games MOBA Computer Games Major Product Offerings
            7.1.4 Riot Games MOBA Computer Games Revenue in Global Market (2018-2023)
            7.1.5 Riot Games Key News & Latest Developments
        7.2 Valve Corporation
            7.2.1 Valve Corporation Company Summary
            7.2.2 Valve Corporation Business Overview
            7.2.3 Valve Corporation MOBA Computer Games Major Product Offerings
            7.2.4 Valve Corporation MOBA Computer Games Revenue in Global Market (2018-2023)
            7.2.5 Valve Corporation Key News & Latest Developments
        7.3 Blizzard Entertainment
            7.3.1 Blizzard Entertainment Company Summary
            7.3.2 Blizzard Entertainment Business Overview
            7.3.3 Blizzard Entertainment MOBA Computer Games Major Product Offerings
            7.3.4 Blizzard Entertainment MOBA Computer Games Revenue in Global Market (2018-2023)
            7.3.5 Blizzard Entertainment Key News & Latest Developments
        7.4 Hi-Rez Studios
            7.4.1 Hi-Rez Studios Company Summary
            7.4.2 Hi-Rez Studios Business Overview
            7.4.3 Hi-Rez Studios MOBA Computer Games Major Product Offerings
            7.4.4 Hi-Rez Studios MOBA Computer Games Revenue in Global Market (2018-2023)
            7.4.5 Hi-Rez Studios Key News & Latest Developments
        7.5 Tencent Games
            7.5.1 Tencent Games Company Summary
            7.5.2 Tencent Games Business Overview
            7.5.3 Tencent Games MOBA Computer Games Major Product Offerings
            7.5.4 Tencent Games MOBA Computer Games Revenue in Global Market (2018-2023)
            7.5.5 Tencent Games Key News & Latest Developments
    8 Conclusion
    9 Appendix
        9.1 Note
        9.2 Examples of Clients
        9.3 Disclaimer
    
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