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This report aims to provide a comprehensive presentation of the global market for eSports Betting, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding eSports Betting. The eSports Betting market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global eSports Betting market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the eSports Betting companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions. Key Companies & Market Share Insights In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include: William Hill GVC Holdings 888 Holdings Kindred Group Betsson AB Betway Pinnacle Bet365 Bet-at-home.com Unikrn Betfred BetWinner Betvictor GG.BET Buff.bet Intertops Betcris Esports Entertainment Group SBOBET Product Type Insights Global markets are presented by eSports Betting type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the eSports Betting are procured by the companies. This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029). eSports Betting segment by Type League of Legends Dota 2 CS: GO Others Application Insights This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029). This report also outlines the market trends of each segment and consumer behaviors impacting the eSports Betting market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the eSports Betting market. eSports Betting Segment by Application Ages 18-25 Ages 26-30 Ages 31 and Above Regional Outlook This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029. The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029. North America United States Canada Europe Germany France UK Italy Russia Nordic Countries Rest of Europe Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Latin America Mexico Brazil Rest of Latin America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA Key Drivers & Barriers High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects. COVID-19 and Russia-Ukraine War Influence Analysis The readers in the section will understand how the eSports Betting market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come. Reasons to Buy This Report This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global eSports Betting market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market. This report will help stakeholders to understand the global industry status and trends of eSports Betting and provides them with information on key market drivers, restraints, challenges, and opportunities. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition. This report stays updated with novel technology integration, features, and the latest developments in the market This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the eSports Betting industry. This report helps stakeholders to gain insights into which regions to target globally This report helps stakeholders to gain insights into the end-user perception concerning the adoption of eSports Betting. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution. Core Chapters Chapter 1: Research objectives, research methods, data sources, data cross-validation; Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 6: Detailed analysis of eSports Betting companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 13: The main points and conclusions of the report.
1 Preface 1.1 Scope of Report 1.2 Reasons for Doing This Study 1.3 Research Methodology 1.4 Research Process 1.5 Data Source 1.5.1 Secondary Sources 1.5.2 Primary Sources 2 Market Overview 2.1 Product Definition 2.2 eSports Betting by Type 2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029) 1.2.2 League of Legends 1.2.3 Dota 2 1.2.4 CS: GO 1.2.5 Others 2.3 eSports Betting by Application 2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029) 2.3.2 Ages 18-25 2.3.3 Ages 26-30 2.3.4 Ages 31 and Above 2.4 Assumptions and Limitations 3 eSports Betting Breakdown Data by Type 3.1 Global eSports Betting Historic Market Size by Type (2018-2023) 3.2 Global eSports Betting Forecasted Market Size by Type (2023-2028) 4 eSports Betting Breakdown Data by Application 4.1 Global eSports Betting Historic Market Size by Application (2018-2023) 4.2 Global eSports Betting Forecasted Market Size by Application (2018-2023) 5 Global Growth Trends 5.1 Global eSports Betting Market Perspective (2018-2029) 5.2 Global eSports Betting Growth Trends by Region 5.2.1 Global eSports Betting Market Size by Region: 2018 VS 2022 VS 2029 5.2.2 eSports Betting Historic Market Size by Region (2018-2023) 5.2.3 eSports Betting Forecasted Market Size by Region (2024-2029) 5.3 eSports Betting Market Dynamics 5.3.1 eSports Betting Industry Trends 5.3.2 eSports Betting Market Drivers 5.3.3 eSports Betting Market Challenges 5.3.4 eSports Betting Market Restraints 6 Market Competitive Landscape by Players 6.1 Global Top eSports Betting Players by Revenue 6.1.1 Global Top eSports Betting Players by Revenue (2018-2023) 6.1.2 Global eSports Betting Revenue Market Share by Players (2018-2023) 6.2 Global eSports Betting Industry Players Ranking, 2021 VS 2022 VS 2023 6.3 Global Key Players of eSports Betting Head office and Area Served 6.4 Global eSports Betting Players, Product Type & Application 6.5 Global eSports Betting Players, Date of Enter into This Industry 6.6 Global eSports Betting Market CR5 and HHI 6.7 Global Players Mergers & Acquisition 7 North America 7.1 North America eSports Betting Market Size (2018-2029) 7.2 North America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029 7.3 North America eSports Betting Market Size by Country (2018-2023) 7.4 North America eSports Betting Market Size by Country (2024-2029) 7.5 United States 7.6 Canada 8 Europe 8.1 Europe eSports Betting Market Size (2018-2029) 8.2 Europe eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029 8.3 Europe eSports Betting Market Size by Country (2018-2023) 8.4 Europe eSports Betting Market Size by Country (2024-2029) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 9 Asia-Pacific 9.1 Asia-Pacific eSports Betting Market Size (2018-2029) 9.2 Asia-Pacific eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029 9.3 Asia-Pacific eSports Betting Market Size by Country (2018-2023) 9.4 Asia-Pacific eSports Betting Market Size by Country (2024-2029) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 10 Latin America 10.1 Latin America eSports Betting Market Size (2018-2029) 10.2 Latin America eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029 10.3 Latin America eSports Betting Market Size by Country (2018-2023) 10.4 Latin America eSports Betting Market Size by Country (2024-2029) 9.4 Mexico 9.5 Brazil 11 Middle East & Africa 11.1 Middle East & Africa eSports Betting Market Size (2018-2029) 11.2 Middle East & Africa eSports Betting Market Growth Rate by Country: 2018 VS 2022 VS 2029 11.3 Middle East & Africa eSports Betting Market Size by Country (2018-2023) 11.4 Middle East & Africa eSports Betting Market Size by Country (2024-2029) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 12 Players Profiled 11.1 William Hill 11.1.1 William Hill Company Detail 11.1.2 William Hill Business Overview 11.1.3 William Hill eSports Betting Introduction 11.1.4 William Hill Revenue in eSports Betting Business (2017-2022) 11.1.5 William Hill Recent Development 11.2 GVC Holdings 11.2.1 GVC Holdings Company Detail 11.2.2 GVC Holdings Business Overview 11.2.3 GVC Holdings eSports Betting Introduction 11.2.4 GVC Holdings Revenue in eSports Betting Business (2017-2022) 11.2.5 GVC Holdings Recent Development 11.3 888 Holdings 11.3.1 888 Holdings Company Detail 11.3.2 888 Holdings Business Overview 11.3.3 888 Holdings eSports Betting Introduction 11.3.4 888 Holdings Revenue in eSports Betting Business (2017-2022) 11.3.5 888 Holdings Recent Development 11.4 Kindred Group 11.4.1 Kindred Group Company Detail 11.4.2 Kindred Group Business Overview 11.4.3 Kindred Group eSports Betting Introduction 11.4.4 Kindred Group Revenue in eSports Betting Business (2017-2022) 11.4.5 Kindred Group Recent Development 11.5 Betsson AB 11.5.1 Betsson AB Company Detail 11.5.2 Betsson AB Business Overview 11.5.3 Betsson AB eSports Betting Introduction 11.5.4 Betsson AB Revenue in eSports Betting Business (2017-2022) 11.5.5 Betsson AB Recent Development 11.6 Betway 11.6.1 Betway Company Detail 11.6.2 Betway Business Overview 11.6.3 Betway eSports Betting Introduction 11.6.4 Betway Revenue in eSports Betting Business (2017-2022) 11.6.5 Betway Recent Development 11.7 Pinnacle 11.7.1 Pinnacle Company Detail 11.7.2 Pinnacle Business Overview 11.7.3 Pinnacle eSports Betting Introduction 11.7.4 Pinnacle Revenue in eSports Betting Business (2017-2022) 11.7.5 Pinnacle Recent Development 11.8 Bet365 11.8.1 Bet365 Company Detail 11.8.2 Bet365 Business Overview 11.8.3 Bet365 eSports Betting Introduction 11.8.4 Bet365 Revenue in eSports Betting Business (2017-2022) 11.8.5 Bet365 Recent Development 11.9 Bet-at-home.com 11.9.1 Bet-at-home.com Company Detail 11.9.2 Bet-at-home.com Business Overview 11.9.3 Bet-at-home.com eSports Betting Introduction 11.9.4 Bet-at-home.com Revenue in eSports Betting Business (2017-2022) 11.9.5 Bet-at-home.com Recent Development 11.10 Unikrn 11.10.1 Unikrn Company Detail 11.10.2 Unikrn Business Overview 11.10.3 Unikrn eSports Betting Introduction 11.10.4 Unikrn Revenue in eSports Betting Business (2017-2022) 11.10.5 Unikrn Recent Development 11.11 Betfred 11.11.1 Betfred Company Detail 11.11.2 Betfred Business Overview 11.11.3 Betfred eSports Betting Introduction 11.11.4 Betfred Revenue in eSports Betting Business (2017-2022) 11.11.5 Betfred Recent Development 11.12 BetWinner 11.12.1 BetWinner Company Detail 11.12.2 BetWinner Business Overview 11.12.3 BetWinner eSports Betting Introduction 11.12.4 BetWinner Revenue in eSports Betting Business (2017-2022) 11.12.5 BetWinner Recent Development 11.13 Betvictor 11.13.1 Betvictor Company Detail 11.13.2 Betvictor Business Overview 11.13.3 Betvictor eSports Betting Introduction 11.13.4 Betvictor Revenue in eSports Betting Business (2017-2022) 11.13.5 Betvictor Recent Development 11.14 GG.BET 11.14.1 GG.BET Company Detail 11.14.2 GG.BET Business Overview 11.14.3 GG.BET eSports Betting Introduction 11.14.4 GG.BET Revenue in eSports Betting Business (2017-2022) 11.14.5 GG.BET Recent Development 11.15 Buff.bet 11.15.1 Buff.bet Company Detail 11.15.2 Buff.bet Business Overview 11.15.3 Buff.bet eSports Betting Introduction 11.15.4 Buff.bet Revenue in eSports Betting Business (2017-2022) 11.15.5 Buff.bet Recent Development 11.16 Intertops 11.16.1 Intertops Company Detail 11.16.2 Intertops Business Overview 11.16.3 Intertops eSports Betting Introduction 11.16.4 Intertops Revenue in eSports Betting Business (2017-2022) 11.16.5 Intertops Recent Development 11.17 Betcris 11.17.1 Betcris Company Detail 11.17.2 Betcris Business Overview 11.17.3 Betcris eSports Betting Introduction 11.17.4 Betcris Revenue in eSports Betting Business (2017-2022) 11.17.5 Betcris Recent Development 11.18 Esports Entertainment Group 11.18.1 Esports Entertainment Group Company Detail 11.18.2 Esports Entertainment Group Business Overview 11.18.3 Esports Entertainment Group eSports Betting Introduction 11.18.4 Esports Entertainment Group Revenue in eSports Betting Business (2017-2022) 11.18.5 Esports Entertainment Group Recent Development 11.19 SBOBET 11.19.1 SBOBET Company Detail 11.19.2 SBOBET Business Overview 11.19.3 SBOBET eSports Betting Introduction 11.19.4 SBOBET Revenue in eSports Betting Business (2017-2022) 11.19.5 SBOBET Recent Development 13 Report Conclusion 14 Disclaimer