E-Merchandising Software Industry Research Report 2023

Report ID
35196
Publisher
APO Research
Published Date
11-Aug
Delivery Format
PDF
No of Report Page
94
Editor's Rating
US $2,950.00
US $4,425.00
US $5,900.00
  • Report Details
    E-merchandising, or e-commerce merchandising, is a process of choosing the right product or service in the right placement with the right content in a way to increase sales. 
    E-merchandising software can integrate with e-commerce platforms, web content management, inventory management, point of sale (POS), and customer relationship management (CRM) systems.
    Highlights
    The global E-Merchandising Software market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
    In Europe, E-Merchandising Software key players include SearchSpring (merges Nextopia in Feb. 2020), SLI Systems, Nosto, Apptus, Oracle, SAP, Bluecore, Prediggo, Clerk.io, Klevu, Lucidworks, ChapsVision (Octipas), Paraspar, Algolia, etc.
    In Europe, UK is the largest market, with a share about 34%, followed by France, and Germany, both have a share about 28 percent. 
    In terms of product, SMEs is the largest segment, with a share over 62%. And in terms of application, the largest application is Apparel & Footwear.
    Report Scope
    This report aims to provide a comprehensive presentation of the global market for E-Merchandising Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding E-Merchandising Software.
    The E-Merchandising Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global E-Merchandising Software market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
    The report will help the E-Merchandising Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
    Key Companies & Market Share Insights
    In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
        SearchSpring (merges Nextopia in Feb. 2020)
        SLI Systems
        Nosto
        Apptus
        Oracle
        SAP
        Bluecore
        Prediggo
        Clerk.io
        Klevu
        Lucidworks
        ChapsVision (Octipas)
        Paraspar
        Algolia
    Product Type Insights
    Global markets are presented by E-Merchandising Software type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the E-Merchandising Software are procured by the companies.
    This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
    E-Merchandising Software segment by End User
        SMEs
        Large Enterprises
    Application Insights
    This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
    This report also outlines the market trends of each segment and consumer behaviors impacting the E-Merchandising Software market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the E-Merchandising Software market.
    E-Merchandising Software Segment by Vertical Industry
        Apparel & Footwear
        Groceries & Food
        Home & Furniture
        Electronics & Jewelry
        Beauty & Personal Care
        Others
    Regional Outlook
    This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
    The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
        North America
            United States
            Canada
        Europe
            Germany
            France
            UK
            Italy
            Russia
            Nordic Countries
            Rest of Europe
        Asia-Pacific
            China
            Japan
            South Korea
            Southeast Asia
            India
            Australia
            Rest of Asia
        Latin America
            Mexico
            Brazil
            Rest of Latin America
        Middle East & Africa
            Turkey
            Saudi Arabia
            UAE
            Rest of MEA
    Key Drivers & Barriers
    High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
    COVID-19 and Russia-Ukraine War Influence Analysis
    The readers in the section will understand how the E-Merchandising Software market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
    Reasons to Buy This Report
    This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global E-Merchandising Software market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
    This report will help stakeholders to understand the global industry status and trends of E-Merchandising Software and provides them with information on key market drivers, restraints, challenges, and opportunities.
    This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
    This report stays updated with novel technology integration, features, and the latest developments in the market
    This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the E-Merchandising Software industry.
    This report helps stakeholders to gain insights into which regions to target globally
    This report helps stakeholders to gain insights into the end-user perception concerning the adoption of E-Merchandising Software.
    This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
    Core Chapters
    Chapter 1: Research objectives, research methods, data sources, data cross-validation;
    Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
    Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
    Chapter 6: Detailed analysis of E-Merchandising Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
    Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
    Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
    Chapter 13: The main points and conclusions of the report.
    Frequently Asked Questions
        What factors will challenge the Product Name market growth?
        Which end-use segment will expand at the fastest CAGR in the Product Name market?
        Which are the emerging players in the Product Name market?
        How concentrated is the Product Name market?
        Which factors are positively contributing to the Product Name market growth?
        Which are the novel product innovations in the Product Name market?
        Which product segment will emerge as the most lucrative in the Product Name market?
        Which factors are increasing the competition in the Product Name market?
        Which are the strategic measures taken by the Product Name industry players?
        Which region will witness inactive growth during the forecast period?
        What key trends are likely to emerge in the Product Name market in the coming years?
    
  • Table Of Content
    1 Preface
        1.1 Scope of Report
        1.2 Reasons for Doing This Study
        1.3 Research Methodology
        1.4 Research Process
        1.5 Data Source
            1.5.1 Secondary Sources
            1.5.2 Primary Sources
    2 Market Overview
        2.1 Product Definition
        2.2 E-Merchandising Software by End User
            2.2.1 Market Value Comparison by End User (2018 VS 2022 VS 2029)
            1.2.2 SMEs
            1.2.3 Large Enterprises
        2.3 E-Merchandising Software by Vertical Industry
            2.3.1 Market Value Comparison by Vertical Industry (2018 VS 2022 VS 2029)
            2.3.2 Apparel & Footwear
            2.3.3 Groceries & Food
            2.3.4 Home & Furniture
            2.3.5 Electronics & Jewelry
            2.3.6 Beauty & Personal Care
            2.3.7 Others
        2.4 Assumptions and Limitations
    3 E-Merchandising Software Breakdown Data by End User
        3.1 Global E-Merchandising Software Historic Market Size by End User (2018-2023)
        3.2 Global E-Merchandising Software Forecasted Market Size by End User (2023-2028)
    4 E-Merchandising Software Breakdown Data by Vertical Industry
        4.1 Global E-Merchandising Software Historic Market Size by Vertical Industry (2018-2023)
        4.2 Global E-Merchandising Software Forecasted Market Size by Vertical Industry (2018-2023)
    5 Global Growth Trends
        5.1 Global E-Merchandising Software Market Perspective (2018-2029)
        5.2 Global E-Merchandising Software Growth Trends by Region
            5.2.1 Global E-Merchandising Software Market Size by Region: 2018 VS 2022 VS 2029
            5.2.2 E-Merchandising Software Historic Market Size by Region (2018-2023)
            5.2.3 E-Merchandising Software Forecasted Market Size by Region (2024-2029)
        5.3 E-Merchandising Software Market Dynamics
            5.3.1 E-Merchandising Software Industry Trends
            5.3.2 E-Merchandising Software Market Drivers
            5.3.3 E-Merchandising Software Market Challenges
            5.3.4 E-Merchandising Software Market Restraints
    6 Market Competitive Landscape by Players
        6.1 Global Top E-Merchandising Software Players by Revenue
            6.1.1 Global Top E-Merchandising Software Players by Revenue (2018-2023)
            6.1.2 Global E-Merchandising Software Revenue Market Share by Players (2018-2023)
        6.2 Global E-Merchandising Software Industry Players Ranking, 2021 VS 2022 VS 2023
        6.3 Global Key Players of E-Merchandising Software Head office and Area Served
        6.4 Global E-Merchandising Software Players, Product Type & Application
        6.5 Global E-Merchandising Software Players, Date of Enter into This Industry
        6.6 Global E-Merchandising Software Market CR5 and HHI
        6.7 Global Players Mergers & Acquisition
    7 North America
        7.1 North America E-Merchandising Software Market Size (2018-2029)
        7.2 North America E-Merchandising Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
        7.3 North America E-Merchandising Software Market Size by Country (2018-2023)
        7.4 North America E-Merchandising Software Market Size by Country (2024-2029)
        7.5 United States
        7.6 Canada
    8 Europe
        8.1 Europe E-Merchandising Software Market Size (2018-2029)
        8.2 Europe E-Merchandising Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
        8.3 Europe E-Merchandising Software Market Size by Country (2018-2023)
        8.4 Europe E-Merchandising Software Market Size by Country (2024-2029)
        7.4 Germany
        7.5 France
        7.6 U.K.
        7.7 Italy
        7.8 Russia
        7.9 Nordic Countries
    9 Asia-Pacific
        9.1 Asia-Pacific E-Merchandising Software Market Size (2018-2029)
        9.2 Asia-Pacific E-Merchandising Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
        9.3 Asia-Pacific E-Merchandising Software Market Size by Country (2018-2023)
        9.4 Asia-Pacific E-Merchandising Software Market Size by Country (2024-2029)
        8.4 China
        8.5 Japan
        8.6 South Korea
        8.7 Southeast Asia
        8.8 India
        8.9 Australia
    10 Latin America
        10.1 Latin America E-Merchandising Software Market Size (2018-2029)
        10.2 Latin America E-Merchandising Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
        10.3 Latin America E-Merchandising Software Market Size by Country (2018-2023)
        10.4 Latin America E-Merchandising Software Market Size by Country (2024-2029)
        9.4 Mexico
        9.5 Brazil
    11 Middle East & Africa
        11.1 Middle East & Africa E-Merchandising Software Market Size (2018-2029)
        11.2 Middle East & Africa E-Merchandising Software Market Growth Rate by Country: 2018 VS 2022 VS 2029
        11.3 Middle East & Africa E-Merchandising Software Market Size by Country (2018-2023)
        11.4 Middle East & Africa E-Merchandising Software Market Size by Country (2024-2029)
        10.4 Turkey
        10.5 Saudi Arabia
        10.6 UAE
    12 Players Profiled
        11.1 SearchSpring (merges Nextopia in Feb. 2020)
            11.1.1 SearchSpring (merges Nextopia in Feb. 2020) Company Detail
            11.1.2 SearchSpring (merges Nextopia in Feb. 2020) Business Overview
            11.1.3 SearchSpring (merges Nextopia in Feb. 2020) E-Merchandising Software Introduction
            11.1.4 SearchSpring (merges Nextopia in Feb. 2020) Revenue in E-Merchandising Software Business (2017-2022)
            11.1.5 SearchSpring (merges Nextopia in Feb. 2020) Recent Development
        11.2 SLI Systems
            11.2.1 SLI Systems Company Detail
            11.2.2 SLI Systems Business Overview
            11.2.3 SLI Systems E-Merchandising Software Introduction
            11.2.4 SLI Systems Revenue in E-Merchandising Software Business (2017-2022)
            11.2.5 SLI Systems Recent Development
        11.3 Nosto
            11.3.1 Nosto Company Detail
            11.3.2 Nosto Business Overview
            11.3.3 Nosto E-Merchandising Software Introduction
            11.3.4 Nosto Revenue in E-Merchandising Software Business (2017-2022)
            11.3.5 Nosto Recent Development
        11.4 Apptus
            11.4.1 Apptus Company Detail
            11.4.2 Apptus Business Overview
            11.4.3 Apptus E-Merchandising Software Introduction
            11.4.4 Apptus Revenue in E-Merchandising Software Business (2017-2022)
            11.4.5 Apptus Recent Development
        11.5 Oracle
            11.5.1 Oracle Company Detail
            11.5.2 Oracle Business Overview
            11.5.3 Oracle E-Merchandising Software Introduction
            11.5.4 Oracle Revenue in E-Merchandising Software Business (2017-2022)
            11.5.5 Oracle Recent Development
        11.6 SAP
            11.6.1 SAP Company Detail
            11.6.2 SAP Business Overview
            11.6.3 SAP E-Merchandising Software Introduction
            11.6.4 SAP Revenue in E-Merchandising Software Business (2017-2022)
            11.6.5 SAP Recent Development
        11.7 Bluecore
            11.7.1 Bluecore Company Detail
            11.7.2 Bluecore Business Overview
            11.7.3 Bluecore E-Merchandising Software Introduction
            11.7.4 Bluecore Revenue in E-Merchandising Software Business (2017-2022)
            11.7.5 Bluecore Recent Development
        11.8 Prediggo
            11.8.1 Prediggo Company Detail
            11.8.2 Prediggo Business Overview
            11.8.3 Prediggo E-Merchandising Software Introduction
            11.8.4 Prediggo Revenue in E-Merchandising Software Business (2017-2022)
            11.8.5 Prediggo Recent Development
        11.9 Clerk.io
            11.9.1 Clerk.io Company Detail
            11.9.2 Clerk.io Business Overview
            11.9.3 Clerk.io E-Merchandising Software Introduction
            11.9.4 Clerk.io Revenue in E-Merchandising Software Business (2017-2022)
            11.9.5 Clerk.io Recent Development
        11.10 Klevu
            11.10.1 Klevu Company Detail
            11.10.2 Klevu Business Overview
            11.10.3 Klevu E-Merchandising Software Introduction
            11.10.4 Klevu Revenue in E-Merchandising Software Business (2017-2022)
            11.10.5 Klevu Recent Development
        11.11 Lucidworks
            11.11.1 Lucidworks Company Detail
            11.11.2 Lucidworks Business Overview
            11.11.3 Lucidworks E-Merchandising Software Introduction
            11.11.4 Lucidworks Revenue in E-Merchandising Software Business (2017-2022)
            11.11.5 Lucidworks Recent Development
        11.12 ChapsVision (Octipas)
            11.12.1 ChapsVision (Octipas) Company Detail
            11.12.2 ChapsVision (Octipas) Business Overview
            11.12.3 ChapsVision (Octipas) E-Merchandising Software Introduction
            11.12.4 ChapsVision (Octipas) Revenue in E-Merchandising Software Business (2017-2022)
            11.12.5 ChapsVision (Octipas) Recent Development
        11.13 Paraspar
            11.13.1 Paraspar Company Detail
            11.13.2 Paraspar Business Overview
            11.13.3 Paraspar E-Merchandising Software Introduction
            11.13.4 Paraspar Revenue in E-Merchandising Software Business (2017-2022)
            11.13.5 Paraspar Recent Development
        11.14 Algolia
            11.14.1 Algolia Company Detail
            11.14.2 Algolia Business Overview
            11.14.3 Algolia E-Merchandising Software Introduction
            11.14.4 Algolia Revenue in E-Merchandising Software Business (2017-2022)
            11.14.5 Algolia Recent Development
    13 Report Conclusion
    14 Disclaimer
    
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