Blockchain in Media, Advertising, and Entertainment Industry Research Report 2023

Report ID
34288
Publisher
APO Research
Published Date
08-Aug
Delivery Format
PDF
No of Report Page
80
Editor's Rating
US $2,950.00
US $4,425.00
US $5,900.00
  • Report Details
        Table 115. Authors List of This Report
    List of Figures
        Figure 1. Research Methodology
        Figure 2. Research Process
        Figure 3. Key Executives Interviewed
        Figure 4. Blockchain in Media, Advertising, and Entertainment Product Picture
        Figure 5. Global Blockchain in Media, Advertising, and Entertainment Market Size Comparison by Type (2023-2029) & (US$ Million)
        Figure 6. Global Blockchain in Media, Advertising, and Entertainment Market Share by Type: 2022 VS 2029
        Figure 7. On-Premise Product Picture
        Figure 8. Cloud Based Product Picture
        Figure 9. Global Blockchain in Media, Advertising, and Entertainment Market Size by Platform (2023-2029) & (US$ Million)
        Figure 10. Global Blockchain in Media, Advertising, and Entertainment Market Share by Platform: 2022 VS 2029
        Figure 11. Ethereum Product Picture
        Figure 12. Hyperledger Product Picture
        Figure 13. Quorum Product Picture
        Figure 14. Others Product Picture
        Figure 15. Global Blockchain in Media, Advertising, and Entertainment Market Size (US$ Million), Year-over-Year: 2018-2029
        Figure 16. Global Blockchain in Media, Advertising, and Entertainment Market Size, (US$ Million), 2018 VS 2022 VS 2029
        Figure 17. Global Blockchain in Media, Advertising, and Entertainment Market Share by Region: 2022 VS 2029
        Figure 18. Global Blockchain in Media, Advertising, and Entertainment Market Share by Players in 2022
        Figure 19. Global Blockchain in Media, Advertising, and Entertainment Players, Date of Enter into This Industry
        Figure 20. Global Top 5 and 10 Blockchain in Media, Advertising, and Entertainment Players Market Share by Revenue in 2022
        Figure 21. Players Type (Tier 1, Tier 2, and Tier 3): 2018 VS 2022
        Figure 22. North America Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 23. North America Blockchain in Media, Advertising, and Entertainment Market Share by Country (2018-2029)
        Figure 24. United States Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 25. Canada Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 26. Europe Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 27. Europe Blockchain in Media, Advertising, and Entertainment Market Share by Country (2018-2029)
        Figure 28. Germany Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 29. France Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 30. U.K. Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 31. Italy Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 32. Russia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 33. Nordic Countries Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 34. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 35. Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Share by Country (2018-2029)
        Figure 36. China Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 37. Japan Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 38. South Korea Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 39. Southeast Asia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 40. India Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 41. Australia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 42. Latin America Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 43. Latin America Blockchain in Media, Advertising, and Entertainment Market Share by Country (2018-2029)
        Figure 44. Mexico Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 45. Brazil Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 46. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 47. Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Share by Country (2018-2029)
        Figure 48. Turkey Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 49. Saudi Arabia Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 50. UAE Blockchain in Media, Advertising, and Entertainment Market Size YoY Growth (2018-2029) & (US$ Million)
        Figure 51. IBM Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 52. Amazon Web Services (AWS) Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 53. Microsoft Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 54. Oracle Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 55. SAP Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 56. ConsenSys Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
        Figure 57. Accenture Revenue Growth Rate in Blockchain in Media, Advertising, and Entertainment Business (2018-2023)
    
    Highlights
    The global Blockchain in Media, Advertising, and Entertainment market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
    North American market for Blockchain in Media, Advertising, and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2024 through 2029.
    Asia-Pacific market for Blockchain in Media, Advertising, and Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2024 through 2029.
    The major global companies of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys and Accenture, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
    The global market for Blockchain in Media, Advertising, and Entertainment in Ethereum is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2024 through 2029.
    Considering the economic change due to COVID-19 and Russia-Ukraine War Influence, On-Premise, which accounted for % of the global market of Blockchain in Media, Advertising, and Entertainment in 2022, is expected to reach million US$ by 2029, growing at a revised CAGR of % from 2024 to 2029. 
    Report Scope
    This report aims to provide a comprehensive presentation of the global market for Blockchain in Media, Advertising, and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain in Media, Advertising, and Entertainment.
    The Blockchain in Media, Advertising, and Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Blockchain in Media, Advertising, and Entertainment market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
    The report will help the Blockchain in Media, Advertising, and Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
    Key Companies & Market Share Insights
    In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
        IBM
        Amazon Web Services (AWS)
        Microsoft
        Oracle
        SAP
        ConsenSys
        Accenture
    Product Type Insights
    Global markets are presented by Blockchain in Media, Advertising, and Entertainment type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Blockchain in Media, Advertising, and Entertainment are procured by the companies.
    This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
    Blockchain in Media, Advertising, and Entertainment segment by Type
        On-Premise
        Cloud Based
    Application Insights
    This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
    This report also outlines the market trends of each segment and consumer behaviors impacting the Blockchain in Media, Advertising, and Entertainment market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Blockchain in Media, Advertising, and Entertainment market.
    Blockchain in Media, Advertising, and Entertainment Segment by Platform
        Ethereum
        Hyperledger
        Quorum
        Others
    Regional Outlook
    This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
    The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
        North America
            United States
            Canada
        Europe
            Germany
            France
            UK
            Italy
            Russia
            Nordic Countries
            Rest of Europe
        Asia-Pacific
            China
            Japan
            South Korea
            Southeast Asia
            India
            Australia
            Rest of Asia
        Latin America
            Mexico
            Brazil
            Rest of Latin America
        Middle East & Africa
            Turkey
            Saudi Arabia
            UAE
            Rest of MEA
    Key Drivers & Barriers
    High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
    COVID-19 and Russia-Ukraine War Influence Analysis
    The readers in the section will understand how the Blockchain in Media, Advertising, and Entertainment market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
    Reasons to Buy This Report
    This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Blockchain in Media, Advertising, and Entertainment market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
    This report will help stakeholders to understand the global industry status and trends of Blockchain in Media, Advertising, and Entertainment and provides them with information on key market drivers, restraints, challenges, and opportunities.
    This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
    This report stays updated with novel technology integration, features, and the latest developments in the market
    This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Blockchain in Media, Advertising, and Entertainment industry.
    This report helps stakeholders to gain insights into which regions to target globally
    This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Blockchain in Media, Advertising, and Entertainment.
    This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
    Core Chapters
    Chapter 1: Research objectives, research methods, data sources, data cross-validation;
    Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
    Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
    Chapter 6: Detailed analysis of Blockchain in Media, Advertising, and Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
    Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
    Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
    Chapter 13: The main points and conclusions of the report.
    Frequently Asked Questions
        What factors will challenge the Product Name market growth?
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        Which are the emerging players in the Product Name market?
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        Which are the novel product innovations in the Product Name market?
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        Which are the strategic measures taken by the Product Name industry players?
        Which region will witness inactive growth during the forecast period?
        What key trends are likely to emerge in the Product Name market in the coming years?
    
  • Table Of Content
    1 Preface
        1.1 Scope of Report
        1.2 Reasons for Doing This Study
        1.3 Research Methodology
        1.4 Research Process
        1.5 Data Source
            1.5.1 Secondary Sources
            1.5.2 Primary Sources
    2 Market Overview
        2.1 Product Definition
        2.2 Blockchain in Media, Advertising, and Entertainment by Type
            2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
            1.2.2 On-Premise
            1.2.3 Cloud Based
        2.3 Blockchain in Media, Advertising, and Entertainment by Platform
            2.3.1 Market Value Comparison by Platform (2018 VS 2022 VS 2029)
            2.3.2 Ethereum
            2.3.3 Hyperledger
            2.3.4 Quorum
            2.3.5 Others
        2.4 Assumptions and Limitations
    3 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Type
        3.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Type (2018-2023)
        3.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Type (2023-2028)
    4 Blockchain in Media, Advertising, and Entertainment Breakdown Data by Platform
        4.1 Global Blockchain in Media, Advertising, and Entertainment Historic Market Size by Platform (2018-2023)
        4.2 Global Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Platform (2018-2023)
    5 Global Growth Trends
        5.1 Global Blockchain in Media, Advertising, and Entertainment Market Perspective (2018-2029)
        5.2 Global Blockchain in Media, Advertising, and Entertainment Growth Trends by Region
            5.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size by Region: 2018 VS 2022 VS 2029
            5.2.2 Blockchain in Media, Advertising, and Entertainment Historic Market Size by Region (2018-2023)
            5.2.3 Blockchain in Media, Advertising, and Entertainment Forecasted Market Size by Region (2024-2029)
        5.3 Blockchain in Media, Advertising, and Entertainment Market Dynamics
            5.3.1 Blockchain in Media, Advertising, and Entertainment Industry Trends
            5.3.2 Blockchain in Media, Advertising, and Entertainment Market Drivers
            5.3.3 Blockchain in Media, Advertising, and Entertainment Market Challenges
            5.3.4 Blockchain in Media, Advertising, and Entertainment Market Restraints
    6 Market Competitive Landscape by Players
        6.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Revenue
            6.1.1 Global Top Blockchain in Media, Advertising, and Entertainment Players by Revenue (2018-2023)
            6.1.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Market Share by Players (2018-2023)
        6.2 Global Blockchain in Media, Advertising, and Entertainment Industry Players Ranking, 2021 VS 2022 VS 2023
        6.3 Global Key Players of Blockchain in Media, Advertising, and Entertainment Head office and Area Served
        6.4 Global Blockchain in Media, Advertising, and Entertainment Players, Product Type & Application
        6.5 Global Blockchain in Media, Advertising, and Entertainment Players, Date of Enter into This Industry
        6.6 Global Blockchain in Media, Advertising, and Entertainment Market CR5 and HHI
        6.7 Global Players Mergers & Acquisition
    7 North America
        7.1 North America Blockchain in Media, Advertising, and Entertainment Market Size (2018-2029)
        7.2 North America Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2018 VS 2022 VS 2029
        7.3 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2018-2023)
        7.4 North America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2024-2029)
        7.5 United States
        7.6 Canada
    8 Europe
        8.1 Europe Blockchain in Media, Advertising, and Entertainment Market Size (2018-2029)
        8.2 Europe Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2018 VS 2022 VS 2029
        8.3 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2018-2023)
        8.4 Europe Blockchain in Media, Advertising, and Entertainment Market Size by Country (2024-2029)
        7.4 Germany
        7.5 France
        7.6 U.K.
        7.7 Italy
        7.8 Russia
        7.9 Nordic Countries
    9 Asia-Pacific
        9.1 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size (2018-2029)
        9.2 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2018 VS 2022 VS 2029
        9.3 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Country (2018-2023)
        9.4 Asia-Pacific Blockchain in Media, Advertising, and Entertainment Market Size by Country (2024-2029)
        8.4 China
        8.5 Japan
        8.6 South Korea
        8.7 Southeast Asia
        8.8 India
        8.9 Australia
    10 Latin America
        10.1 Latin America Blockchain in Media, Advertising, and Entertainment Market Size (2018-2029)
        10.2 Latin America Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2018 VS 2022 VS 2029
        10.3 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2018-2023)
        10.4 Latin America Blockchain in Media, Advertising, and Entertainment Market Size by Country (2024-2029)
        9.4 Mexico
        9.5 Brazil
    11 Middle East & Africa
        11.1 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size (2018-2029)
        11.2 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Growth Rate by Country: 2018 VS 2022 VS 2029
        11.3 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (2018-2023)
        11.4 Middle East & Africa Blockchain in Media, Advertising, and Entertainment Market Size by Country (2024-2029)
        10.4 Turkey
        10.5 Saudi Arabia
        10.6 UAE
    12 Players Profiled
        11.1 IBM
            11.1.1 IBM Company Detail
            11.1.2 IBM Business Overview
            11.1.3 IBM Blockchain in Media, Advertising, and Entertainment Introduction
            11.1.4 IBM Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.1.5 IBM Recent Development
        11.2 Amazon Web Services (AWS)
            11.2.1 Amazon Web Services (AWS) Company Detail
            11.2.2 Amazon Web Services (AWS) Business Overview
            11.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Introduction
            11.2.4 Amazon Web Services (AWS) Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.2.5 Amazon Web Services (AWS) Recent Development
        11.3 Microsoft
            11.3.1 Microsoft Company Detail
            11.3.2 Microsoft Business Overview
            11.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Introduction
            11.3.4 Microsoft Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.3.5 Microsoft Recent Development
        11.4 Oracle
            11.4.1 Oracle Company Detail
            11.4.2 Oracle Business Overview
            11.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Introduction
            11.4.4 Oracle Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.4.5 Oracle Recent Development
        11.5 SAP
            11.5.1 SAP Company Detail
            11.5.2 SAP Business Overview
            11.5.3 SAP Blockchain in Media, Advertising, and Entertainment Introduction
            11.5.4 SAP Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.5.5 SAP Recent Development
        11.6 ConsenSys
            11.6.1 ConsenSys Company Detail
            11.6.2 ConsenSys Business Overview
            11.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Introduction
            11.6.4 ConsenSys Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.6.5 ConsenSys Recent Development
        11.7 Accenture
            11.7.1 Accenture Company Detail
            11.7.2 Accenture Business Overview
            11.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Introduction
            11.7.4 Accenture Revenue in Blockchain in Media, Advertising, and Entertainment Business (2017-2022)
            11.7.5 Accenture Recent Development
    13 Report Conclusion
    14 Disclaimer
    
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