Augmented and Virtual Reality (AR VR) Industry Research Report 2023

Report ID
33508
Publisher
APO Research
Published Date
07-Aug
Delivery Format
PDF
No of Report Page
91
Editor's Rating
US $2,950.00
US $4,425.00
US $5,900.00
  • Report Details
    Highlights
    The global Augmented and Virtual Reality (AR VR) market is projected to reach US$ million by 2029 from an estimated US$ million in 2023, at a CAGR of % during 2024 and 2029.
    North American market for Augmented and Virtual Reality (AR VR) is estimated to increase from $ million in 2022 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
    Asia-Pacific market for Augmented and Virtual Reality (AR VR) is estimated to increase from $ million in 2022 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
    The major global manufacturers of Augmented and Virtual Reality (AR VR) include Microsoft, Sony, Google, Oculus (Meta), Magic Leap, HTC Corporation, Optinvent, MAD Gaze and Epson, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
    The global market for Augmented and Virtual Reality (AR VR) in Manufacturing is estimated to increase from $ million in 2022 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
    Considering the economic change due to COVID-19 and Russia-Ukraine War Influence, AR Device, which accounted for % of the global market of Augmented and Virtual Reality (AR VR) in 2022, is expected to reach  million US$ by 2029, growing at a revised CAGR of % from 2023 to 2029. 
    Report Scope
    This report aims to provide a comprehensive presentation of the global market for Augmented and Virtual Reality (AR VR), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented and Virtual Reality (AR VR).
    The Augmented and Virtual Reality (AR VR) market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Augmented and Virtual Reality (AR VR) market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
    The report will help the Augmented and Virtual Reality (AR VR) manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
    Key Companies & Market Share Insights
    In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2018-2023. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
        Microsoft
        Sony
        Google
        Oculus (Meta)
        Magic Leap
        HTC Corporation
        Optinvent
        MAD Gaze
        Epson
        Lenovo
        DPVR
        Vuzix Corporation
    Product Type Insights
    Global markets are presented by Augmented and Virtual Reality (AR VR) type, along with growth forecasts through 2029. Estimates on sales and revenue are based on the price in the supply chain at which the Augmented and Virtual Reality (AR VR) are procured by the manufacturers.
    This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows sales and revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
    Augmented and Virtual Reality (AR VR) segment by Type
        AR Device
        VR Device
    Application Insights
    This report has provided the market size (sales and revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
    This report also outlines the market trends of each segment and consumer behaviors impacting the Augmented and Virtual Reality (AR VR) market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Augmented and Virtual Reality (AR VR) market.
    Augmented and Virtual Reality (AR VR) segment by Application
        Manufacturing
        Maintenance
        Medical
        Remote-guidance
        Retail
        Game
        Metaverse
        Others
    Regional Outlook
    This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue and sales data of each region and country for the period 2018-2029.
    The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2021 because of the base year, with estimates for 2023 and forecast revenue for 2029.
        North America
            United States
            Canada
        Europe
            Germany
            France
            U.K.
            Italy
            Russia
        Asia-Pacific
            China
            Japan
            South Korea
            India
            Australia
            China Taiwan
            Indonesia
            Thailand
            Malaysia
        Latin America
            Mexico
            Brazil
            Argentina
            Colombia
        Middle East & Africa
            Turkey
            Saudi Arabia
            UAE
    Key Drivers & Barriers
    High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
    COVID-19 and Russia-Ukraine War Influence Analysis
    The readers in the section will understand how the Augmented and Virtual Reality (AR VR) market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management, export and import, and production. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
    Reasons to Buy This Report
    This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Augmented and Virtual Reality (AR VR) market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
    This report will help stakeholders to understand the global industry status and trends of Augmented and Virtual Reality (AR VR) and provides them with information on key market drivers, restraints, challenges, and opportunities.
    This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
    This report stays updated with novel technology integration, features, and the latest developments in the market
    This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Augmented and Virtual Reality (AR VR) industry.
    This report helps stakeholders to gain insights into which regions to target globally
    This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Augmented and Virtual Reality (AR VR).
    This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
    Core Chapters
    Chapter 1: Research objectives, research methods, data sources, data cross-validation;
    Chapter 2: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on.  It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
    Chapter 3: Detailed analysis of Augmented and Virtual Reality (AR VR) manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
    Chapter 4: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
    Chapter 5:  Production/output, value of Augmented and Virtual Reality (AR VR) by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
    Chapter 6:  Consumption of Augmented and Virtual Reality (AR VR) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development,  future development prospects, market space, and production of each country in the world.
    Chapter 7: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 8: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
    Chapter 10: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market,  the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
    Chapter 11: The main points and conclusions of the report.
    Frequently Asked Questions
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  • Table Of Content
    1 Preface
        1.1 Scope of Report
        1.2 Reasons for Doing This Study
        1.3 Research Methodology
        1.4 Research Process
        1.5 Data Source
            1.5.1 Secondary Sources
            1.5.2 Primary Sources
    2 Market Overview
        2.1 Product Definition
        2.2 Global Market Growth Prospects
            2.2.1 Global Augmented and Virtual Reality (AR VR) Market Size (2018-2029) & (US$ Million)
            2.2.2 Global Augmented and Virtual Reality (AR VR) Sales (2018-2029)
            2.2.3 Global Augmented and Virtual Reality (AR VR) Market Average Price (2018-2029)
        2.3 Augmented and Virtual Reality (AR VR)  by Type
            2.3.1 Market Value Comparison by Type (2018 VS 2022 VS 2029) & (US$ Million)
            1.2.2 AR Device
            1.2.3 VR Device
        2.4 Augmented and Virtual Reality (AR VR)  by Application
            2.4.1 Market Value Comparison by Application (2018 VS 2022 VS 2029) & (US$ Million)
            2.4.2 Manufacturing
            2.4.3 Maintenance
            2.4.4 Medical
            2.4.5 Remote-guidance
            2.4.6 Retail
            2.4.7 Game
            2.4.8 Metaverse
            2.4.9 Others
    3 Market Competitive Landscape by Manufacturers
        3.1 Global Augmented and Virtual Reality (AR VR) Market Competitive Situation by Manufacturers (2018 Versus 2022)
        3.2 Global Augmented and Virtual Reality (AR VR) Sales (K Units) of Manufacturers (2018-2023)
        3.3 Global Augmented and Virtual Reality (AR VR) Revenue of Manufacturers (2018-2023)
        3.4 Global Augmented and Virtual Reality (AR VR) Average Price by Manufacturers (2018-2023)
        3.5 Global Augmented and Virtual Reality (AR VR) Industry Ranking, 2021 VS 2022 VS 2023
        3.6 Global Manufacturers of Augmented and Virtual Reality (AR VR), Manufacturing Sites & Headquarters
        3.7 Global Manufacturers of Augmented and Virtual Reality (AR VR), Product Type & Application
        3.8 Global Manufacturers of Augmented and Virtual Reality (AR VR), Date of Enter into This Industry
        3.9 Global Augmented and Virtual Reality (AR VR) Market CR5 and HHI
        3.10 Global Manufacturers Mergers & Acquisition
    4 Manufacturers Profiled
        4.1 Microsoft
            4.1.1 Microsoft Company Information
            4.1.2 Microsoft Business Overview
            4.1.3 Microsoft Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.1.4 Microsoft Augmented and Virtual Reality (AR VR) Product Portfolio
            4.1.5 Microsoft Recent Developments
        4.2 Sony
            4.2.1 Sony Company Information
            4.2.2 Sony Business Overview
            4.2.3 Sony Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.2.4 Sony Augmented and Virtual Reality (AR VR) Product Portfolio
            4.2.5 Sony Recent Developments
        4.3 Google
            4.3.1 Google Company Information
            4.3.2 Google Business Overview
            4.3.3 Google Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.3.4 Google Augmented and Virtual Reality (AR VR) Product Portfolio
            4.3.5 Google Recent Developments
        4.4 Oculus (Meta)
            4.4.1 Oculus (Meta) Company Information
            4.4.2 Oculus (Meta) Business Overview
            4.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Product Portfolio
            4.4.5 Oculus (Meta) Recent Developments
        4.5 Magic Leap
            4.5.1 Magic Leap Company Information
            4.5.2 Magic Leap Business Overview
            4.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            6.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Product Portfolio
            6.5.5 Magic Leap Recent Developments
        4.6 HTC Corporation
            4.6.1 HTC Corporation Company Information
            4.6.2 HTC Corporation Business Overview
            4.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Product Portfolio
            4.6.5 HTC Corporation Recent Developments
        4.7 Optinvent
            4.7.1 Optinvent Company Information
            4.7.2 Optinvent Business Overview
            4.7.3 Optinvent Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.7.4 Optinvent Augmented and Virtual Reality (AR VR) Product Portfolio
            4.7.5 Optinvent Recent Developments
        6.8 MAD Gaze
            4.8.1 MAD Gaze Company Information
            4.8.2 MAD Gaze Business Overview
            4.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Product Portfolio
            4.8.5 MAD Gaze Recent Developments
        4.9 Epson
            4.9.1 Epson Company Information
            4.9.2 Epson Business Overview
            4.9.3 Epson Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.9.4 Epson Augmented and Virtual Reality (AR VR) Product Portfolio
            4.9.5 Epson Recent Developments
        4.10 Lenovo
            4.10.1 Lenovo Company Information
            4.10.2 Lenovo Business Overview
            4.10.3 Lenovo Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            4.10.4 Lenovo Augmented and Virtual Reality (AR VR) Product Portfolio
            4.10.5 Lenovo Recent Developments
        6.11 DPVR
            6.11.1 DPVR Company Information
            6.11.2 DPVR Augmented and Virtual Reality (AR VR) Business Overview
            6.11.3 DPVR Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            6.11.4 DPVR Augmented and Virtual Reality (AR VR) Product Portfolio
            6.11.5 DPVR Recent Developments
        6.12 Vuzix Corporation
            6.12.1 Vuzix Corporation Company Information
            6.12.2 Vuzix Corporation Augmented and Virtual Reality (AR VR) Business Overview
            6.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales, Revenue and Gross Margin (2018-2023)
            6.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Product Portfolio
            6.12.5 Vuzix Corporation Recent Developments
    5 Global Augmented and Virtual Reality (AR VR) Market Scenario by Region
        5.1 Global Augmented and Virtual Reality (AR VR) Market Size by Region: 2018 VS 2022 VS 2029
        5.2 Global Augmented and Virtual Reality (AR VR) Sales by Region: 2018-2029
            5.2.1 Global Augmented and Virtual Reality (AR VR) Sales by Region: 2018-2023
            5.2.2 Global Augmented and Virtual Reality (AR VR) Sales by Region: 2024-2029
        5.3 Global Augmented and Virtual Reality (AR VR) Revenue by Region: 2018-2029
            5.3.1 Global Augmented and Virtual Reality (AR VR) Revenue by Region: 2018-2023
            5.3.2 Global Augmented and Virtual Reality (AR VR) Revenue by Region: 2024-2029
        5.4 North America Augmented and Virtual Reality (AR VR) Market Facts & Figures by Country
            5.4.1 North America Augmented and Virtual Reality (AR VR) Market Size by Country: 2018 VS 2022 VS 2029
            5.4.2 North America Augmented and Virtual Reality (AR VR) Sales by Country (2018-2029)
            5.4.3 North America Augmented and Virtual Reality (AR VR) Revenue by Country (2018-2029)
            5.4.4 United States
            5.4.5 Canada
        5.5 Europe Augmented and Virtual Reality (AR VR) Market Facts & Figures by Country
            5.5.1 Europe Augmented and Virtual Reality (AR VR) Market Size by Country: 2018 VS 2022 VS 2029
            5.5.2 Europe Augmented and Virtual Reality (AR VR) Sales by Country (2018-2029)
            5.5.3 Europe Augmented and Virtual Reality (AR VR) Revenue by Country (2018-2029)
            5.5.4 Germany
            5.5.5 France
            5.5.6 U.K.
            5.5.7 Italy
            5.5.8 Russia
        5.6 Asia Pacific Augmented and Virtual Reality (AR VR) Market Facts & Figures by Country
            5.6.1 Asia Pacific Augmented and Virtual Reality (AR VR) Market Size by Country: 2018 VS 2022 VS 2029
            5.6.2 Asia Pacific Augmented and Virtual Reality (AR VR) Sales by Country (2018-2029)
            5.6.3 Asia Pacific Augmented and Virtual Reality (AR VR) Revenue by Country (2018-2029)
            5.6.4 China
            5.6.5 Japan
            5.6.6 South Korea
            5.6.7 India
            5.6.8 Australia
            5.6.9 China Taiwan
            5.6.10 Indonesia
            5.6.11 Thailand
            5.6.12 Malaysia
        5.7 Latin America Augmented and Virtual Reality (AR VR) Market Facts & Figures by Country
            5.7.1 Latin America Augmented and Virtual Reality (AR VR) Market Size by Country: 2018 VS 2022 VS 2029
            5.7.2 Latin America Augmented and Virtual Reality (AR VR) Sales by Country (2018-2029)
            5.7.3 Latin America Augmented and Virtual Reality (AR VR) Revenue by Country (2018-2029)
            5.7.4 Mexico
            5.7.5 Brazil
            5.7.6 Argentina
            5.7.7 Colombia
        5.8 Middle East and Africa Augmented and Virtual Reality (AR VR) Market Facts & Figures by Country
            5.8.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Market Size by Country: 2018 VS 2022 VS 2029
            5.8.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Sales by Country (2018-2029)
            5.8.3 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue by Country (2018-2029)
            5.8.4 Turkey
            5.8.5 Saudi Arabia
            5.8.6 UAE
    6 Segment by Type
        6.1 Global Augmented and Virtual Reality (AR VR) Sales by Type (2018-2029)
            6.1.1 Global Augmented and Virtual Reality (AR VR) Sales by Type (2018-2029) & (K Units)
            6.1.2 Global Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2018-2029)
        6.2 Global Augmented and Virtual Reality (AR VR) Revenue by Type (2018-2029)
            6.2.1 Global Augmented and Virtual Reality (AR VR) Sales by Type (2018-2029) & (US$ Million)
            6.2.2 Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Type (2018-2029)
        6.3 Global Augmented and Virtual Reality (AR VR) Price by Type (2018-2029)
    7 Segment by Application
        7.1 Global Augmented and Virtual Reality (AR VR) Sales by Application (2018-2029)
            7.1.1 Global Augmented and Virtual Reality (AR VR) Sales by Application (2018-2029) & (K Units)
            7.1.2 Global Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2018-2029)
        7.2 Global Augmented and Virtual Reality (AR VR) Revenue by Application (2018-2029)
            6.2.1 Global Augmented and Virtual Reality (AR VR) Sales by Application (2018-2029) & (US$ Million)
            6.2.2 Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Application (2018-2029)
        7.3 Global Augmented and Virtual Reality (AR VR) Price by Application (2018-2029)
    8 Value Chain and Sales Channels Analysis of the Market
        8.1 Augmented and Virtual Reality (AR VR) Value Chain Analysis
            8.1.1 Augmented and Virtual Reality (AR VR) Key Raw Materials
            8.1.2 Raw Materials Key Suppliers
            8.1.3 Augmented and Virtual Reality (AR VR) Production Mode & Process
        8.2 Augmented and Virtual Reality (AR VR) Sales Channels Analysis
            8.2.1 Direct Comparison with Distribution Share
            8.2.2 Augmented and Virtual Reality (AR VR) Distributors
            8.2.3 Augmented and Virtual Reality (AR VR) Customers
    9 Global Augmented and Virtual Reality (AR VR) Analyzing Market Dynamics
        9.1 Augmented and Virtual Reality (AR VR) Industry Trends
        9.2 Augmented and Virtual Reality (AR VR) Industry Drivers
        9.3 Augmented and Virtual Reality (AR VR) Industry Opportunities and Challenges
        9.4 Augmented and Virtual Reality (AR VR) Industry Restraints
    10 Report Conclusion
    11 Disclaimer
    
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