2D Gesture Recognition Industry Research Report 2023

Report ID
37268
Publisher
Published Date
08-Aug
Delivery Format
PDF
No of Report Page
85
Editor's Rating
US $2,950.00
US $4,425.00
US $5,900.00
  • Report Details
    This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition.
    The 2D Gesture Recognition market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global 2D Gesture Recognition market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
    For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
    The report will help the 2D Gesture Recognition companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
    Key Companies & Market Share Insights
    In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
        Microchip Technology
        Megvii
        Microsoft
        Baidu
        GestureTek
        Sensetime
        Ultraleap
        Zienon
        PointGrab
        Crunchfish
    Product Type Insights
    Global markets are presented by 2D Gesture Recognition type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the 2D Gesture Recognition are procured by the companies.
    This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).
    2D Gesture Recognition segment by Type
        Static Gesture Recognition
        Dynamic Gesture Recognition
    Application Insights
    This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).
    This report also outlines the market trends of each segment and consumer behaviors impacting the 2D Gesture Recognition market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the 2D Gesture Recognition market.
    2D Gesture Recognition Segment by Application
        Consumer Electronics
        Game
        Industrial and Building Automation
        Others
    Regional Outlook
    This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.
    The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
        North America
            United States
            Canada
        Europe
            Germany
            France
            UK
            Italy
            Russia
            Nordic Countries
            Rest of Europe
        Asia-Pacific
            China
            Japan
            South Korea
            Southeast Asia
            India
            Australia
            Rest of Asia
        Latin America
            Mexico
            Brazil
            Rest of Latin America
        Middle East & Africa
            Turkey
            Saudi Arabia
            UAE
            Rest of MEA
    Key Drivers & Barriers
    High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
    COVID-19 and Russia-Ukraine War Influence Analysis
    The readers in the section will understand how the 2D Gesture Recognition market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.
    Reasons to Buy This Report
    This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global 2D Gesture Recognition market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
    This report will help stakeholders to understand the global industry status and trends of 2D Gesture Recognition and provides them with information on key market drivers, restraints, challenges, and opportunities.
    This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
    This report stays updated with novel technology integration, features, and the latest developments in the market
    This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the 2D Gesture Recognition industry.
    This report helps stakeholders to gain insights into which regions to target globally
    This report helps stakeholders to gain insights into the end-user perception concerning the adoption of 2D Gesture Recognition.
    This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
    Core Chapters
    Chapter 1: Research objectives, research methods, data sources, data cross-validation;
    Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
    Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
    Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
    Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
    Chapter 6: Detailed analysis of 2D Gesture Recognition companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
    Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
    Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
    Chapter 13: The main points and conclusions of the report.
    
  • Table Of Content
    1 Preface
        1.1 Scope of Report
        1.2 Reasons for Doing This Study
        1.3 Research Methodology
        1.4 Research Process
        1.5 Data Source
            1.5.1 Secondary Sources
            1.5.2 Primary Sources
    2 Market Overview
        2.1 Product Definition
        2.2 2D Gesture Recognition by Type
            2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
            1.2.2 Static Gesture Recognition
            1.2.3 Dynamic Gesture Recognition
        2.3 2D Gesture Recognition by Application
            2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
            2.3.2 Consumer Electronics
            2.3.3 Game
            2.3.4 Industrial and Building Automation
            2.3.5 Others
        2.4 Assumptions and Limitations
    3 2D Gesture Recognition Breakdown Data by Type
        3.1 Global 2D Gesture Recognition Historic Market Size by Type (2018-2023)
        3.2 Global 2D Gesture Recognition Forecasted Market Size by Type (2023-2028)
    4 2D Gesture Recognition Breakdown Data by Application
        4.1 Global 2D Gesture Recognition Historic Market Size by Application (2018-2023)
        4.2 Global 2D Gesture Recognition Forecasted Market Size by Application (2018-2023)
    5 Global Growth Trends
        5.1 Global 2D Gesture Recognition Market Perspective (2018-2029)
        5.2 Global 2D Gesture Recognition Growth Trends by Region
            5.2.1 Global 2D Gesture Recognition Market Size by Region: 2018 VS 2022 VS 2029
            5.2.2 2D Gesture Recognition Historic Market Size by Region (2018-2023)
            5.2.3 2D Gesture Recognition Forecasted Market Size by Region (2024-2029)
        5.3 2D Gesture Recognition Market Dynamics
            5.3.1 2D Gesture Recognition Industry Trends
            5.3.2 2D Gesture Recognition Market Drivers
            5.3.3 2D Gesture Recognition Market Challenges
            5.3.4 2D Gesture Recognition Market Restraints
    6 Market Competitive Landscape by Players
        6.1 Global Top 2D Gesture Recognition Players by Revenue
            6.1.1 Global Top 2D Gesture Recognition Players by Revenue (2018-2023)
            6.1.2 Global 2D Gesture Recognition Revenue Market Share by Players (2018-2023)
        6.2 Global 2D Gesture Recognition Industry Players Ranking, 2021 VS 2022 VS 2023
        6.3 Global Key Players of 2D Gesture Recognition Head office and Area Served
        6.4 Global 2D Gesture Recognition Players, Product Type & Application
        6.5 Global 2D Gesture Recognition Players, Date of Enter into This Industry
        6.6 Global 2D Gesture Recognition Market CR5 and HHI
        6.7 Global Players Mergers & Acquisition
    7 North America
        7.1 North America 2D Gesture Recognition Market Size (2018-2029)
        7.2 North America 2D Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
        7.3 North America 2D Gesture Recognition Market Size by Country (2018-2023)
        7.4 North America 2D Gesture Recognition Market Size by Country (2024-2029)
        7.5 United States
        7.6 Canada
    8 Europe
        8.1 Europe 2D Gesture Recognition Market Size (2018-2029)
        8.2 Europe 2D Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
        8.3 Europe 2D Gesture Recognition Market Size by Country (2018-2023)
        8.4 Europe 2D Gesture Recognition Market Size by Country (2024-2029)
        7.4 Germany
        7.5 France
        7.6 U.K.
        7.7 Italy
        7.8 Russia
        7.9 Nordic Countries
    9 Asia-Pacific
        9.1 Asia-Pacific 2D Gesture Recognition Market Size (2018-2029)
        9.2 Asia-Pacific 2D Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
        9.3 Asia-Pacific 2D Gesture Recognition Market Size by Country (2018-2023)
        9.4 Asia-Pacific 2D Gesture Recognition Market Size by Country (2024-2029)
        8.4 China
        8.5 Japan
        8.6 South Korea
        8.7 Southeast Asia
        8.8 India
        8.9 Australia
    10 Latin America
        10.1 Latin America 2D Gesture Recognition Market Size (2018-2029)
        10.2 Latin America 2D Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
        10.3 Latin America 2D Gesture Recognition Market Size by Country (2018-2023)
        10.4 Latin America 2D Gesture Recognition Market Size by Country (2024-2029)
        9.4 Mexico
        9.5 Brazil
    11 Middle East & Africa
        11.1 Middle East & Africa 2D Gesture Recognition Market Size (2018-2029)
        11.2 Middle East & Africa 2D Gesture Recognition Market Growth Rate by Country: 2018 VS 2022 VS 2029
        11.3 Middle East & Africa 2D Gesture Recognition Market Size by Country (2018-2023)
        11.4 Middle East & Africa 2D Gesture Recognition Market Size by Country (2024-2029)
        10.4 Turkey
        10.5 Saudi Arabia
        10.6 UAE
    12 Players Profiled
        11.1 Microchip Technology
            11.1.1 Microchip Technology Company Detail
            11.1.2 Microchip Technology Business Overview
            11.1.3 Microchip Technology 2D Gesture Recognition Introduction
            11.1.4 Microchip Technology Revenue in 2D Gesture Recognition Business (2017-2022)
            11.1.5 Microchip Technology Recent Development
        11.2 Megvii
            11.2.1 Megvii Company Detail
            11.2.2 Megvii Business Overview
            11.2.3 Megvii 2D Gesture Recognition Introduction
            11.2.4 Megvii Revenue in 2D Gesture Recognition Business (2017-2022)
            11.2.5 Megvii Recent Development
        11.3 Microsoft
            11.3.1 Microsoft Company Detail
            11.3.2 Microsoft Business Overview
            11.3.3 Microsoft 2D Gesture Recognition Introduction
            11.3.4 Microsoft Revenue in 2D Gesture Recognition Business (2017-2022)
            11.3.5 Microsoft Recent Development
        11.4 Baidu
            11.4.1 Baidu Company Detail
            11.4.2 Baidu Business Overview
            11.4.3 Baidu 2D Gesture Recognition Introduction
            11.4.4 Baidu Revenue in 2D Gesture Recognition Business (2017-2022)
            11.4.5 Baidu Recent Development
        11.5 GestureTek
            11.5.1 GestureTek Company Detail
            11.5.2 GestureTek Business Overview
            11.5.3 GestureTek 2D Gesture Recognition Introduction
            11.5.4 GestureTek Revenue in 2D Gesture Recognition Business (2017-2022)
            11.5.5 GestureTek Recent Development
        11.6 Sensetime
            11.6.1 Sensetime Company Detail
            11.6.2 Sensetime Business Overview
            11.6.3 Sensetime 2D Gesture Recognition Introduction
            11.6.4 Sensetime Revenue in 2D Gesture Recognition Business (2017-2022)
            11.6.5 Sensetime Recent Development
        11.7 Ultraleap
            11.7.1 Ultraleap Company Detail
            11.7.2 Ultraleap Business Overview
            11.7.3 Ultraleap 2D Gesture Recognition Introduction
            11.7.4 Ultraleap Revenue in 2D Gesture Recognition Business (2017-2022)
            11.7.5 Ultraleap Recent Development
        11.8 Zienon
            11.8.1 Zienon Company Detail
            11.8.2 Zienon Business Overview
            11.8.3 Zienon 2D Gesture Recognition Introduction
            11.8.4 Zienon Revenue in 2D Gesture Recognition Business (2017-2022)
            11.8.5 Zienon Recent Development
        11.9 PointGrab
            11.9.1 PointGrab Company Detail
            11.9.2 PointGrab Business Overview
            11.9.3 PointGrab 2D Gesture Recognition Introduction
            11.9.4 PointGrab Revenue in 2D Gesture Recognition Business (2017-2022)
            11.9.5 PointGrab Recent Development
        11.10 Crunchfish
            11.10.1 Crunchfish Company Detail
            11.10.2 Crunchfish Business Overview
            11.10.3 Crunchfish 2D Gesture Recognition Introduction
            11.10.4 Crunchfish Revenue in 2D Gesture Recognition Business (2017-2022)
            11.10.5 Crunchfish Recent Development
    13 Report Conclusion
    14 Disclaimer
    
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