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This report aims to provide a comprehensive presentation of the global market for Virtual Event Platforms, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Event Platforms. The Virtual Event Platforms market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Event Platforms market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. The report will help the Virtual Event Platforms companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions. Key Companies & Market Share Insights In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include: InEvent Townscript Cvent Bevy Labs Hopin Influitive RainFocus Eventzilla Socio Brazen SpotMe Accelevents TOCCA Whova Boomset KitApps All In The Loop PheedLoop 6Connex Airmeet HexaFair Intrado Corporation EventXtra Eventtia eZ-XPO Bizzabo AIDAIO Software Solutions Engagez Azavista Evenium vFairs Run The World Pathable ViewStub SCHED Remo.co Product Type Insights Global markets are presented by Virtual Event Platforms type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Virtual Event Platforms are procured by the companies. This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029). Virtual Event Platforms segment by Type Vitual Conference Vitual Job Fair Vitual Exhibition Application Insights This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029). This report also outlines the market trends of each segment and consumer behaviors impacting the Virtual Event Platforms market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Virtual Event Platforms market. Virtual Event Platforms Segment by Application Government Retail and eCommerce BFSI Telecom and IT Regional Outlook This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029. The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029. North America United States Canada Europe Germany France UK Italy Russia Nordic Countries Rest of Europe Asia-Pacific China Japan South Korea Southeast Asia India Australia Rest of Asia Latin America Mexico Brazil Rest of Latin America Middle East & Africa Turkey Saudi Arabia UAE Rest of MEA Key Drivers & Barriers High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects. COVID-19 and Russia-Ukraine War Influence Analysis The readers in the section will understand how the Virtual Event Platforms market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come. Reasons to Buy This Report This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual Event Platforms market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market. This report will help stakeholders to understand the global industry status and trends of Virtual Event Platforms and provides them with information on key market drivers, restraints, challenges, and opportunities. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition. This report stays updated with novel technology integration, features, and the latest developments in the market This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Virtual Event Platforms industry. This report helps stakeholders to gain insights into which regions to target globally This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual Event Platforms. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution. Core Chapters Chapter 1: Research objectives, research methods, data sources, data cross-validation; Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term. Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments. Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets. Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry. Chapter 6: Detailed analysis of Virtual Event Platforms companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc. Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc. Chapter 13: The main points and conclusions of the report.
1 Preface 1.1 Scope of Report 1.2 Reasons for Doing This Study 1.3 Research Methodology 1.4 Research Process 1.5 Data Source 1.5.1 Secondary Sources 1.5.2 Primary Sources 2 Market Overview 2.1 Product Definition 2.2 Virtual Event Platforms by Type 2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029) 1.2.2 Vitual Conference 1.2.3 Vitual Job Fair 1.2.4 Vitual Exhibition 2.3 Virtual Event Platforms by Application 2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029) 2.3.2 Government 2.3.3 Retail and eCommerce 2.3.4 BFSI 2.3.5 Telecom and IT 2.4 Assumptions and Limitations 3 Virtual Event Platforms Breakdown Data by Type 3.1 Global Virtual Event Platforms Historic Market Size by Type (2018-2023) 3.2 Global Virtual Event Platforms Forecasted Market Size by Type (2023-2028) 4 Virtual Event Platforms Breakdown Data by Application 4.1 Global Virtual Event Platforms Historic Market Size by Application (2018-2023) 4.2 Global Virtual Event Platforms Forecasted Market Size by Application (2018-2023) 5 Global Growth Trends 5.1 Global Virtual Event Platforms Market Perspective (2018-2029) 5.2 Global Virtual Event Platforms Growth Trends by Region 5.2.1 Global Virtual Event Platforms Market Size by Region: 2018 VS 2022 VS 2029 5.2.2 Virtual Event Platforms Historic Market Size by Region (2018-2023) 5.2.3 Virtual Event Platforms Forecasted Market Size by Region (2024-2029) 5.3 Virtual Event Platforms Market Dynamics 5.3.1 Virtual Event Platforms Industry Trends 5.3.2 Virtual Event Platforms Market Drivers 5.3.3 Virtual Event Platforms Market Challenges 5.3.4 Virtual Event Platforms Market Restraints 6 Market Competitive Landscape by Players 6.1 Global Top Virtual Event Platforms Players by Revenue 6.1.1 Global Top Virtual Event Platforms Players by Revenue (2018-2023) 6.1.2 Global Virtual Event Platforms Revenue Market Share by Players (2018-2023) 6.2 Global Virtual Event Platforms Industry Players Ranking, 2021 VS 2022 VS 2023 6.3 Global Key Players of Virtual Event Platforms Head office and Area Served 6.4 Global Virtual Event Platforms Players, Product Type & Application 6.5 Global Virtual Event Platforms Players, Date of Enter into This Industry 6.6 Global Virtual Event Platforms Market CR5 and HHI 6.7 Global Players Mergers & Acquisition 7 North America 7.1 North America Virtual Event Platforms Market Size (2018-2029) 7.2 North America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029 7.3 North America Virtual Event Platforms Market Size by Country (2018-2023) 7.4 North America Virtual Event Platforms Market Size by Country (2024-2029) 7.5 United States 7.6 Canada 8 Europe 8.1 Europe Virtual Event Platforms Market Size (2018-2029) 8.2 Europe Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029 8.3 Europe Virtual Event Platforms Market Size by Country (2018-2023) 8.4 Europe Virtual Event Platforms Market Size by Country (2024-2029) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 9 Asia-Pacific 9.1 Asia-Pacific Virtual Event Platforms Market Size (2018-2029) 9.2 Asia-Pacific Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029 9.3 Asia-Pacific Virtual Event Platforms Market Size by Country (2018-2023) 9.4 Asia-Pacific Virtual Event Platforms Market Size by Country (2024-2029) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 10 Latin America 10.1 Latin America Virtual Event Platforms Market Size (2018-2029) 10.2 Latin America Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029 10.3 Latin America Virtual Event Platforms Market Size by Country (2018-2023) 10.4 Latin America Virtual Event Platforms Market Size by Country (2024-2029) 9.4 Mexico 9.5 Brazil 11 Middle East & Africa 11.1 Middle East & Africa Virtual Event Platforms Market Size (2018-2029) 11.2 Middle East & Africa Virtual Event Platforms Market Growth Rate by Country: 2018 VS 2022 VS 2029 11.3 Middle East & Africa Virtual Event Platforms Market Size by Country (2018-2023) 11.4 Middle East & Africa Virtual Event Platforms Market Size by Country (2024-2029) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 12 Players Profiled 11.1 InEvent 11.1.1 InEvent Company Detail 11.1.2 InEvent Business Overview 11.1.3 InEvent Virtual Event Platforms Introduction 11.1.4 InEvent Revenue in Virtual Event Platforms Business (2017-2022) 11.1.5 InEvent Recent Development 11.2 Townscript 11.2.1 Townscript Company Detail 11.2.2 Townscript Business Overview 11.2.3 Townscript Virtual Event Platforms Introduction 11.2.4 Townscript Revenue in Virtual Event Platforms Business (2017-2022) 11.2.5 Townscript Recent Development 11.3 Cvent 11.3.1 Cvent Company Detail 11.3.2 Cvent Business Overview 11.3.3 Cvent Virtual Event Platforms Introduction 11.3.4 Cvent Revenue in Virtual Event Platforms Business (2017-2022) 11.3.5 Cvent Recent Development 11.4 Bevy Labs 11.4.1 Bevy Labs Company Detail 11.4.2 Bevy Labs Business Overview 11.4.3 Bevy Labs Virtual Event Platforms Introduction 11.4.4 Bevy Labs Revenue in Virtual Event Platforms Business (2017-2022) 11.4.5 Bevy Labs Recent Development 11.5 Hopin 11.5.1 Hopin Company Detail 11.5.2 Hopin Business Overview 11.5.3 Hopin Virtual Event Platforms Introduction 11.5.4 Hopin Revenue in Virtual Event Platforms Business (2017-2022) 11.5.5 Hopin Recent Development 11.6 Influitive 11.6.1 Influitive Company Detail 11.6.2 Influitive Business Overview 11.6.3 Influitive Virtual Event Platforms Introduction 11.6.4 Influitive Revenue in Virtual Event Platforms Business (2017-2022) 11.6.5 Influitive Recent Development 11.7 RainFocus 11.7.1 RainFocus Company Detail 11.7.2 RainFocus Business Overview 11.7.3 RainFocus Virtual Event Platforms Introduction 11.7.4 RainFocus Revenue in Virtual Event Platforms Business (2017-2022) 11.7.5 RainFocus Recent Development 11.8 Eventzilla 11.8.1 Eventzilla Company Detail 11.8.2 Eventzilla Business Overview 11.8.3 Eventzilla Virtual Event Platforms Introduction 11.8.4 Eventzilla Revenue in Virtual Event Platforms Business (2017-2022) 11.8.5 Eventzilla Recent Development 11.9 Socio 11.9.1 Socio Company Detail 11.9.2 Socio Business Overview 11.9.3 Socio Virtual Event Platforms Introduction 11.9.4 Socio Revenue in Virtual Event Platforms Business (2017-2022) 11.9.5 Socio Recent Development 11.10 Brazen 11.10.1 Brazen Company Detail 11.10.2 Brazen Business Overview 11.10.3 Brazen Virtual Event Platforms Introduction 11.10.4 Brazen Revenue in Virtual Event Platforms Business (2017-2022) 11.10.5 Brazen Recent Development 11.11 SpotMe 11.11.1 SpotMe Company Detail 11.11.2 SpotMe Business Overview 11.11.3 SpotMe Virtual Event Platforms Introduction 11.11.4 SpotMe Revenue in Virtual Event Platforms Business (2017-2022) 11.11.5 SpotMe Recent Development 11.12 Accelevents 11.12.1 Accelevents Company Detail 11.12.2 Accelevents Business Overview 11.12.3 Accelevents Virtual Event Platforms Introduction 11.12.4 Accelevents Revenue in Virtual Event Platforms Business (2017-2022) 11.12.5 Accelevents Recent Development 11.13 TOCCA 11.13.1 TOCCA Company Detail 11.13.2 TOCCA Business Overview 11.13.3 TOCCA Virtual Event Platforms Introduction 11.13.4 TOCCA Revenue in Virtual Event Platforms Business (2017-2022) 11.13.5 TOCCA Recent Development 11.14 Whova 11.14.1 Whova Company Detail 11.14.2 Whova Business Overview 11.14.3 Whova Virtual Event Platforms Introduction 11.14.4 Whova Revenue in Virtual Event Platforms Business (2017-2022) 11.14.5 Whova Recent Development 11.15 Boomset 11.15.1 Boomset Company Detail 11.15.2 Boomset Business Overview 11.15.3 Boomset Virtual Event Platforms Introduction 11.15.4 Boomset Revenue in Virtual Event Platforms Business (2017-2022) 11.15.5 Boomset Recent Development 11.16 KitApps 11.16.1 KitApps Company Detail 11.16.2 KitApps Business Overview 11.16.3 KitApps Virtual Event Platforms Introduction 11.16.4 KitApps Revenue in Virtual Event Platforms Business (2017-2022) 11.16.5 KitApps Recent Development 11.17 All In The Loop 11.17.1 All In The Loop Company Detail 11.17.2 All In The Loop Business Overview 11.17.3 All In The Loop Virtual Event Platforms Introduction 11.17.4 All In The Loop Revenue in Virtual Event Platforms Business (2017-2022) 11.17.5 All In The Loop Recent Development 11.18 PheedLoop 11.18.1 PheedLoop Company Detail 11.18.2 PheedLoop Business Overview 11.18.3 PheedLoop Virtual Event Platforms Introduction 11.18.4 PheedLoop Revenue in Virtual Event Platforms Business (2017-2022) 11.18.5 PheedLoop Recent Development 11.19 6Connex 11.19.1 6Connex Company Detail 11.19.2 6Connex Business Overview 11.19.3 6Connex Virtual Event Platforms Introduction 11.19.4 6Connex Revenue in Virtual Event Platforms Business (2017-2022) 11.19.5 6Connex Recent Development 11.20 Airmeet 11.20.1 Airmeet Company Detail 11.20.2 Airmeet Business Overview 11.20.3 Airmeet Virtual Event Platforms Introduction 11.20.4 Airmeet Revenue in Virtual Event Platforms Business (2017-2022) 11.20.5 Airmeet Recent Development 11.21 HexaFair 11.21.1 HexaFair Company Detail 11.21.2 HexaFair Business Overview 11.21.3 HexaFair Virtual Event Platforms Introduction 11.21.4 HexaFair Revenue in Virtual Event Platforms Business (2017-2022) 11.21.5 HexaFair Recent Development 11.22 Intrado Corporation 11.22.1 Intrado Corporation Company Detail 11.22.2 Intrado Corporation Business Overview 11.22.3 Intrado Corporation Virtual Event Platforms Introduction 11.22.4 Intrado Corporation Revenue in Virtual Event Platforms Business (2017-2022) 11.22.5 Intrado Corporation Recent Development 11.23 EventXtra 11.23.1 EventXtra Company Detail 11.23.2 EventXtra Business Overview 11.23.3 EventXtra Virtual Event Platforms Introduction 11.23.4 EventXtra Revenue in Virtual Event Platforms Business (2017-2022) 11.23.5 EventXtra Recent Development 11.24 Eventtia 11.24.1 Eventtia Company Detail 11.24.2 Eventtia Business Overview 11.24.3 Eventtia Virtual Event Platforms Introduction 11.24.4 Eventtia Revenue in Virtual Event Platforms Business (2017-2022) 11.24.5 Eventtia Recent Development 11.25 eZ-XPO 11.25.1 eZ-XPO Company Detail 11.25.2 eZ-XPO Business Overview 11.25.3 eZ-XPO Virtual Event Platforms Introduction 11.25.4 eZ-XPO Revenue in Virtual Event Platforms Business (2017-2022) 11.25.5 eZ-XPO Recent Development 11.26 Bizzabo 11.26.1 Bizzabo Company Detail 11.26.2 Bizzabo Business Overview 11.26.3 Bizzabo Virtual Event Platforms Introduction 11.26.4 Bizzabo Revenue in Virtual Event Platforms Business (2017-2022) 11.26.5 Bizzabo Recent Development 11.27 AIDAIO Software Solutions 11.27.1 AIDAIO Software Solutions Company Detail 11.27.2 AIDAIO Software Solutions Business Overview 11.27.3 AIDAIO Software Solutions Virtual Event Platforms Introduction 11.27.4 AIDAIO Software Solutions Revenue in Virtual Event Platforms Business (2017-2022) 11.27.5 AIDAIO Software Solutions Recent Development 11.28 Engagez 11.28.1 Engagez Company Detail 11.28.2 Engagez Business Overview 11.28.3 Engagez Virtual Event Platforms Introduction 11.28.4 Engagez Revenue in Virtual Event Platforms Business (2017-2022) 11.28.5 Engagez Recent Development 11.29 Azavista 11.29.1 Azavista Company Detail 11.29.2 Azavista Business Overview 11.29.3 Azavista Virtual Event Platforms Introduction 11.29.4 Azavista Revenue in Virtual Event Platforms Business (2017-2022) 11.29.5 Azavista Recent Development 11.30 Evenium 11.30.1 Evenium Company Detail 11.30.2 Evenium Business Overview 11.30.3 Evenium Virtual Event Platforms Introduction 11.30.4 Evenium Revenue in Virtual Event Platforms Business (2017-2022) 11.30.5 Evenium Recent Development 11.31 vFairs 11.31.1 vFairs Company Detail 11.31.2 vFairs Business Overview 11.31.3 vFairs Virtual Event Platforms Introduction 11.31.4 vFairs Revenue in Virtual Event Platforms Business (2017-2022) 11.31.5 vFairs Recent Development 11.32 Run The World 11.32.1 Run The World Company Detail 11.32.2 Run The World Business Overview 11.32.3 Run The World Virtual Event Platforms Introduction 11.32.4 Run The World Revenue in Virtual Event Platforms Business (2017-2022) 11.32.5 Run The World Recent Development 11.33 Pathable 11.33.1 Pathable Company Detail 11.33.2 Pathable Business Overview 11.33.3 Pathable Virtual Event Platforms Introduction 11.33.4 Pathable Revenue in Virtual Event Platforms Business (2017-2022) 11.33.5 Pathable Recent Development 11.34 ViewStub 11.34.1 ViewStub Company Detail 11.34.2 ViewStub Business Overview 11.34.3 ViewStub Virtual Event Platforms Introduction 11.34.4 ViewStub Revenue in Virtual Event Platforms Business (2017-2022) 11.34.5 ViewStub Recent Development 11.35 SCHED 11.35.1 SCHED Company Detail 11.35.2 SCHED Business Overview 11.35.3 SCHED Virtual Event Platforms Introduction 11.35.4 SCHED Revenue in Virtual Event Platforms Business (2017-2022) 11.35.5 SCHED Recent Development 11.36 Remo.co 11.36.1 Remo.co Company Detail 11.36.2 Remo.co Business Overview 11.36.3 Remo.co Virtual Event Platforms Introduction 11.36.4 Remo.co Revenue in Virtual Event Platforms Business (2017-2022) 11.36.5 Remo.co Recent Development 13 Report Conclusion 14 Disclaimer